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anybody know the file that controls your sub's name?
I'm running aboot in my loverly Salmon/sargo class and i've been given the epithet USS Snapper
now many of you may know snapper as a slang term. in the interests of decency i shall not state what this is, suffice to say it makes me sound like a ****! turns out there was a USS Stingray, now why the hell couldn't i have had that name? hehe so yeah, where can i edit the sub names anyone know? ta pete |
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But I don't know there names anymore. I changed my Sargo to USS Spearfish.. so it's possible. If nobody answers before tonight (european time), I will check it. I am at work now.. bored and pressing + on my keypad.. Unforgently nothing is happening :rotfl: |
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i'm contemplating the USS Pimpmobile. that would be sweet.
perhaps the USS KIT? rig some sort of red lamp that swishes back and forth accross the conning tower as the boat rocks hehe. USS Galactica? USS Sneakybeaky? i could go on forever. pete |
As promised..
Create a new career in SH4, save it. Close game. Then go to My Documents/SH4/data/cfg/SaveGames Open the map 00000000 (when you did more patrols, change all maps). Open ActiveUserPlayerUnits with notepad [UserPlayerUnit 1] ID=Sargo NameDisplayable=Sargo UnitName=USS Whatever (SS-190) <----- change this one to whatever you want UpgradeClass=1 Type=Sargo UnitInterval=1939-01-16 00:00:00, 1946-12-11 00:00:00 ExternalClassName=SSSargo Nationality=American Evolution=In_Base Damage=0.000000 TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T02.tga LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga NormalmapTextureName=NULL MenuSilhouetteTextureName=Salmon_Class_01.tga StartUserPlayerUnitMissionDateTime=1943-01-01 14:00:00 CurrentUserPlayerUnitMissionDateTime=1943-01-01 14:00:00 SilentState=false Save and close. Then open CareerTrack with notepad [CareerTrack 1.CareerStatusSave 136] ID=ID Reason=CSS_PatrolEnd NameDisplayable=USS Whatever (SS-190) <----- change to whatever boat you want CurrentDate=1944-08-12 00:45:39 RenownGained=1445.000000 RatingGained=2.000000 TotalTonnageSunk=34911.000000 MaximumTonnageOnUnitSunk=9593.000000 EndBaseIDLink=PearlHarbor EndFlotillaIDLink=PearlHarborCommand Save and close.. Start up the game, load your career.. And you are the captain of the boat of your choise :up: |
There's also a way to make sure you get the name and number of the sub you want when starting a new career, so you won't have to go through the save-game-then-change-files approach noted above. I've created a small JSGME-ready mod that I use to get the one I want (USS Pantherfish, SS-55 at the moment) - you can D/L it here:
http://files.filefront.com/Pantherfi.../fileinfo.html Just check inside the files (you can open/edit them with Notepad) for the "USS Pantherfish" and "SS-55" references and change them to whatever name and number you want, install/activate your tweaked version of the mod via JSGME and start a career - you'll automatically be assigned the name and number you want right from the start of your career. You can always change it again next time if you want a different name/number, or simple de-activate it via JSGME if you want to go back to having the game assign them normally. Enjoy! |
FooFighters, panthercules. Thank you so much thats brill!
off to make the USS GlubGlubGlub |
Changing Sub Name
Can you use the mod after a patrol while in port without starting a new career or will you have to go in and change the individual files?
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Why would I do that I have the USS Drum on my third patrol with her
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Like any other mod - nobody will force you to use it if you don't want to. Good luck and good hunting! |
Never new this was out there Panther, thanks.
Wasnt sure if I understood what to do if I was using this to pick any boat at the beginning of campaign. Just use the MOD enabler and it lets you pick any sub from the class you pick from the start up screen? :88) |
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I assume that most people won't actually want to captain the Pantherfish :lol: , so all you have to do in order to make the game give you the particular boat name and number you want is to do the following (before you activate it with JSGME): 1. Using Notepad or other text file editor, open up each of the .cfg files in the mod and search for the "USS Pantherfish" and "SS-55" references and simply change them to whatever name and number you want, and save the changed files (the files are real short and this is very easy to do). You can also change the name of the parent mod folder to reflect the boat name you've chosen if you want, to help you keep it straight as to what you've done.Any time you decide you want to start a career with a different boat name/number, you can just repeat the process (either change the mod again, or create a copy of the mod and change the copy - that way you can have different versions of the mod with different boat names/numbers if you want - up to you). Any time you decide you want to go back to letting the game assign you the historical names/numbers randomly, just deactivate the mod with JSGME and presto-chango, you're back to normal. Hope you enjoy this little trick. Good luck, and good hunting! |
Yeah Baby! thanks again. Just upgraded the new rig with more power and an 8600 DDR3. FEAR THE BUNNY!
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Is there a way to get the game to present you with a list of available boats after you have selected the class you want?
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