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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Oct 2007
Location: U.S.A.
Posts: 87
Downloads: 2
Uploads: 0
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DT, do I need some other mod, because when I try going to Capt. cabin or weapon station, it just turns my guy facing that direction, some of the other camera angles(aft section,etc) don't seem to do anything. I tried the navigation view and I was about 1 klick from boat, and it looked like it grew spikes(BIG spikes).
![]() Last edited by Cooter1966; 10-24-07 at 04:11 PM. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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In order to use the other camera positions, you have to first press Shift and F2 together and maneuver the camera to where you want it. For instance, to set up the navigator's position, press Shift F2 and move the camera with the arrow keys 'till you are "in the head" of the navigator. Then press the key for the navigator's view. Do the same for the other positions other than the navigator's (his position is fixed). After you set each position, you can go there just by pressing the key. Unfortunately each position has to be set up each time you start the game. The watch position is only available on a couple of the subs (I don't remember which ones, but it's in the documentation I believe).
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#3 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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Thanks DT for getting the workaround up. Heck, I've had so much trouble just getting back to home port I almost forgot to remod my game. The glitch where you don't know where home is.? It looks like the 1.4 patch will fix that; sweet.
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#4 |
Loader
![]() Join Date: Oct 2007
Location: U.S.A.
Posts: 87
Downloads: 2
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Reset everytime I start....I'll pass, but I'm pleased with everything else so far.
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#5 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
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DT, I know this will not work with TM but how about using it with RSRDC?
Thanks, IK
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#6 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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@ironkross I hate it when the family moves and doesn't tell me the new address:rotfl: . As far as RSRDC goes, I have no idea what files are changed with it. I imagine it's pretty close to the same files that Tater's improved campaign works with and I'm using this mod (combined with several others) with Tater's campaign, so I would think it should work OK. The best test would be to install one or the other of the mods with JSGME and then try to install the other. If there are no conflicts of files between the two, then they should play well together. ![]() |
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#7 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
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TY and I'll get back to you on that.
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#8 | ||
Loader
![]() Join Date: Oct 2007
Location: U.S.A.
Posts: 87
Downloads: 2
Uploads: 0
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#9 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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As is posted on the first page, I've added an SH4 v1.4 "compatible" version. I put the word compatible in quotes because the only thing I've changed is the menu 1024_768.ini file. I left the camera.dat file in. If you don't want the extra camera views, just delete it from the mod folder before you enable the mod.
I briefly tested it to make sure the changes I made to the menu file were correct and everything seemed to be OK. If anyone has any problems/concerns, please feel free to scream. |
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#10 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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1) You don't need the map table mod, it's included in MHMSC. By installing the map table mod, you remove some of the other graphics changes (like Oak Grooves excellent interior textures) 2) If the search pattern mod is what I think it is, (adding search pattern buttons to the HUD), then you don't need that either, it'a included in MHMSC and by installing it (if it replaces the ordersbar file), it will override the button changes from MHMSC. 3) If the New HUD with weather is what I think it is (a new HUD with weather report button) and it replaces the ordersbar file, then it will override any changes to the buttons from previous mods. 4) Sometimes, when you extract a mod, you end up with an extra folder layer. Look inside the MHMSC folder in the MODS folder and make sure that there is a folder named Data in it. If there is another MHMSC folder inside, then deactivate the mod (you'll have to deactivate any mods that overwrote it first), take the extra folder out and place it in the mods folder, then delete the empty MHMSC folder and reactivate MHMSC. Looking at your JSGME list a liittle closer, I don't see any greyed out lines in the activated section and since I know that the map table mod would have overwritten MHMSC, there appears to be some problems with one or more of your mods possibly having an extra folder layer. I'd check each mod to make sure that when you open the "XYZ Mod" folder you see a Data folder. If you don't, then use the procedure in number four to correct the problem. Hope that helps you get it working and that you enjoy your game ![]() |
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