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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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This is just one of the bloopers of maybe 1000 we have had over time to give you the awsome effect's we have tryed to create.
What does Yellow and Blue make Boy's and Girl's?! :rotfl: ![]() ![]() ![]() ![]() ![]() Now you see some of the process of learning we go through to produce effect's :rotfl: :rotfl: :rotfl: :rotfl: |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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![]() ![]() ![]() ![]() ![]() ![]() As you can see I have had plenty of Bloopers of my own. |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#4 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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Sounds like you need a Blooper, Ooops and What The ..... sticky.
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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![]() ![]() ![]() Trying to make it blend in but didn't come out the way I hoped. ![]() ![]() Last edited by leovampire; 10-19-07 at 11:17 PM. |
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#6 |
Rear Admiral
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Ive posted these a couple times before. I was experimenting with changing a flotillas base, and had a brainfart with the departure coordinates.
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#7 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
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![]() Btw, where did you get that brass looking interface? I must have missed that somehow. Edit - I just found it. My mom was right, us men can't search very well ... ![]()
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#8 |
Pacific Aces Dev Team
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:rotfl:
Yes, debugging and beta testing is sometimes really fun ![]() ![]()
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One day I will return to sea ... |
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#9 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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#10 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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What extractor is used to process .7z files?
-Pv- |
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#11 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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7Zip available at http://www.7-zip.org/
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#13 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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All the time and this is a great way to show people how hard it can be to give them the work we eventualy release and what we have to learn over time.
I wish I had taken a lot of screen shot's in the past with all the mistakes. But I am sure new one's to come. |
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#14 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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![]() ![]() UM what comes first the sun set or the star's??? :rotfl: ![]() |
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#15 |
Rear Admiral
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My problem is, most of my bloopers don't really show up in a simple screenshot. For instance, when i first experimented with explosion radius with depth charges, i punched in some obscene number - just to see what it would do. Well, it basically turned the shock wave of a depth charge, into a new form of underwater propulsion. The speed of which, reached the triple digits
![]() One of my more intresting bloopers occured in SH3. I was messing around with the basic.cfg, and accidently placed the ID code for a snorkel, into the location the game was expecting to see the ID code for one of the two super charges available for the type 7b. This was a deliberate reconstruction of the result: http://www.ducimus.net/sh3/snorkel_fun_1.jpg http://www.ducimus.net/sh3/snorkel_fun_2.jpg http://www.ducimus.net/sh3/snorkel_fun_3.jpg http://www.ducimus.net/sh3/snorkel_fun_4.jpg Note the telegraph setting, and the speed listed. When i first did this, it was more entertaining because it was unexpected. The boat got moving so fat, it skipped off the water, and reached some very high altitudes, for a very long distance. Do it right, i swear you could fly over england in a uboat. |
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