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Old 10-16-07, 10:24 AM   #31
poor sailor
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Nice work!
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Old 10-16-07, 10:27 AM   #32
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Very nice videos, OLC.
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Old 10-16-07, 10:27 AM   #33
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Thanks guys

Yeah sorry its hard to hear - I was tired when I made the video and forgot to turn down the game volume settings

As for that torpedo being off target, maybe it's cos I was talking while doing the solution but anyway its not like I can guarantee a centre hit every time, I was just hoping for one cos it would look good

@Hitman - 4 clicks? Nice! But I can easily believe it cos before using the tools you and Joe made I would struggle to hit the broadside of a C2 at 800m but now I can "Sink 'em all!"
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Old 10-16-07, 11:02 AM   #34
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Great stuff
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Old 10-16-07, 11:44 AM   #35
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I allways bellieved you could do it,
and this is the proof of mi bellieves!


Most outstanding progress in the sub tools,
Shortcuts that you asked me are on the Dev...

and will send to you as I finish mate!


Great work bro!
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Old 10-16-07, 11:51 AM   #36
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Outstanding work.

You've ticked all the boxes...

Historically accurate,
Improves gameplay,
More eyecandy!

A+ and then some.

Excellent video as well. I can actually understand this.
Can't wait to get using it.

Mod of the month !!!!!

unless...
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Old 10-16-07, 12:00 PM   #37
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Quote:
Originally Posted by Hakahura
unless...
:rotfl:

I'm also waiting for it with baited breath mate

@JC you mean they aren't done yet? Looking forward to getting them thanks for helping me out!
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Old 10-16-07, 01:26 PM   #38
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Hakahura
unless...
:rotfl:

I'm also waiting for it with baited breath mate
Joking aside this is awesome work.
What you joegrundman, Hitman and JCWolf have done here is excellent.
This is something quite original, the game was crying out for it. I think most of never just never realised till you showed us.
I'm really looking forward to release of this mod. Not sure what else you want to change, from the video it looks great. Well done.
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Old 10-16-07, 01:40 PM   #39
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Just a suggestion

http://www.subsim.com/radioroom/show...d=1#post668432

Tis a novel idea to adding these mods to the ini

Nice work all
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Old 10-16-07, 03:49 PM   #40
onelifecrisis
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Quote:
Originally Posted by bigboywooly
Just a suggestion

http://www.subsim.com/radioroom/show...d=1#post668432

Tis a novel idea to adding these mods to the ini

Nice work all
Thanks for the tip! I didn't know about that but it looks like a good idea. It'll take a bit more work so if I do it I'll make it a second release, time permitting
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Old 10-16-07, 04:02 PM   #41
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Quote:
What you joegrundman, Hitman and JCWolf have done here is excellent.
This is something quite original, the game was crying out for it. I think most of never just never realised till you showed us.
LOL it was the germans in the 1930s who did it I just re-discovered it and Joe and OLC brought it to the game!

What is really amazing is that what worked so well in real life also does in the game. Despite all its bugs, problems and specially, limitations, the basics of the game is good. That you can use real life methods and get real life results proofs it
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Old 10-16-07, 04:24 PM   #42
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I got a question.

I made myselve a 1 degree bearing "mod". Can I use that with this one?
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Old 10-16-07, 06:15 PM   #43
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This is great work. Nice an tidy, all the required tools at a mouse move away. Just what I wanted. I do have some little things I'd like to see included though. If at all possible ofcourse.

1. Please include the attackdisk. Maybe use it also as large compass dial to set and read course (the small course readout bottom-left is a splendid idea though). And I don't know, maybe it is possible to link it's wheels automatically to the compass and TDC bearing and AOB dials. If you need slideout space I think on top of the Ujagd Stopuhr is a good (temporary) place.

2. Please don't make me 'learn' artificial mastheights. Keep the original mastheights in the book and incorporate neccesary multiplications in the logarithmic scales of the AOBfinder wheels.

3. (Not really something to add. More like a question.) Did I hear correctly in the video that showing the tube-selection dial requires installation of SH3Commander? Not that I don't want that, as it's usefull anyway. But why?

I know nothing about modding sh3/4 so I may be wanting the impossible.
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Old 10-16-07, 06:39 PM   #44
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Quote:
Originally Posted by Pisces
This is great work.
Thanks

Quote:
Originally Posted by Pisces
1. Please include the attackdisk.
What is an attack disc?

Quote:
Originally Posted by Pisces
2. Please don't make me 'learn' artificial mastheights. Keep the original mastheights in the book and incorporate neccesary multiplications in the logarithmic scales of the AOBfinder wheels.
You may possibly have misunderstood me - you won't have to "learn" anything at all. Take a look at the mast value in the screenshot in the first post (the one which has the recognition manual shown) and hopefully you'll see what I mean.

If I have misunderstood you, please explain

Quote:
Originally Posted by Pisces
3. (Not really something to add. More like a question.) Did I hear correctly in the video that showing the tube-selection dial requires installation of SH3Commander? Not that I don't want that, as it's usefull anyway. But why?
The video shows the mod running without SH3 Commander. If you have SH3 Commander you'll have the option of showing the Tube Number Labels on the (Salvo) Tube Selection Dial. As for the "why" well basically adding the labels cannot be done by normal means (which is why no GUI mod to date has done it) but I worked out a way around the problem by using SH3 Commander.
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Last edited by onelifecrisis; 10-16-07 at 07:19 PM.
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Old 10-16-07, 07:09 PM   #45
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The attack disk is the Angriffsscheibe, the other big tool, OLC
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