SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] New GUI with U-Jagd tools (for Stock/GWX1.03) (https://www.subsim.com/radioroom/showthread.php?t=123323)

onelifecrisis 10-11-07 12:03 AM

[WIP] New GUI with U-Jagd tools (for Stock/GWX1.03)
 
Important Note

This is not the same as the U-Jagd Tools mod! That is a seperate mod (and has its own thread) however the U-Jagd Tools will be included in this GUI. :up:


This mod will initially be released for Stock and GWX1.03. When GWX1.04 is released I will release a new version of the mod.

This mod is very much aimed at the player looking for highly realistic manual targetting.

I used the GWX1.03 GUI as a starting point for the GUI and I would like to give credit and thanks to the GWX team for this (a full list of names will be given in the readme credits when the mod is released). I also used JCWolf's shortcut icons - thanks and credit to JCWolf for those.

Mod highlights:
  • Redesigned GUI with no slideouts; all dials and tools can be shown or hidden using buttons.
  • All dials and tools can fit on the screen at once for maximum player awareness and control.
  • Fully functional TDC (including TDC auto update switch) in the attack scope and UZO. TDC switch and solution dials (Bearing, Range, AOB, Speed) can be set from any screen (e.g. Navigation Map, Hydrophones, etc).
  • Historical U-Jagd tools for much more accurate and realistic measurement of the target's range, AOB and speed. Note that this required the resetting of the scope magnifications to stock (real life) values (so the GWX scope, for example, is back to 1.5X/6X magnification). Note also that the (now-useless!) notepad has been removed. I would like to give credit to Hitman and joegrundman for the creation of these tools!
  • Redesigned obs. scope; the two scopes now have very different uses! The new obs. scope has no attack functions but fills the screen allowing the player to use it to search for planes, see ship flags, etc. with much greater ease. It has also been changed to 1.5X/6X magnification (historically accurate according to some sources). It now actually makes sense to use the obs. scope for observation and the attack scope for attack.
  • Players now have the option to allow the Weapons Officer to be able to ID ships without being able to provide a firing solution. There is no realism hit for this.
The new attack periscope looks like this:


http://farm3.static.flickr.com/2159/...23994c2a_o.jpg



http://farm3.static.flickr.com/2126/...8b86d930_o.jpg



The new observation scope looks like this (inset, the same view as seen through the attack scope):



http://farm3.static.flickr.com/2386/...07b808f1_o.jpg



Demo Video Part 1
http://www.youtube.com/watch?v=fdRH2KHFFFo

Demo Video Part 2
http://www.youtube.com/watch?v=t5YTbDVeTSA



More screens and details to follow soon. :D
OLC

nautilus42 10-11-07 12:45 AM

Big nice Work
 
@OLC

Big nice Work, from me five Stars *****:up:
Best I ever saw !!!!!

Can`t wait for Release !!!!!

onelifecrisis 10-11-07 12:50 AM

Thanks!! :up:

lutzow 10-11-07 12:53 AM

:o :hmm::p :up:

U49 10-11-07 01:42 AM

Fantastic...
 
It will be my honor to use your mod to sink the whole british merchant fleet :up:
1941 will never be the same :D

Reece 10-11-07 01:48 AM

I must say OLC, coming along very well!:up:

joegrundman 10-11-07 01:57 AM

Hi OLC. New GUI with U-jagd tools...I think you need a more exciting name :D

Koondawg 10-11-07 02:22 AM

I give that 2 snaps with a Z, good looking, well set....ill be putting in an order for one...:up:

Klaus_Doldinger 10-11-07 02:37 AM

Absolutely incredible.

Thanks, thanks, thanks for your work. :up: :up: :up:

waiting to test it...

Alyebard 10-11-07 03:11 AM

Fantastic ! Awesome ! :up:

perdu 10-11-07 03:33 AM

wwwwwoowwww

i will finish tocome back to SH3 ^^!

mkubani 10-11-07 05:48 AM

Looks very interesting. Thanks. :up:

I apologize for my ignorance and lack of knowledge about uboats, but could you tell me how historical accurate these tools are? What is spot on historical and what has to be adjusted for gaming purposes? Thanks.

Huskalar 10-11-07 06:41 AM

Looks very good, OLC! :up:

hobnailboot 10-11-07 06:48 AM

OMG:rock:

JCWolf 10-11-07 07:00 AM

yep, This is what I thought it would happen when you add a guy like OLC,
and some permisions toghether, and then mix the all stuff with the right
objects to mod and his skill, the result is this!


Now isn't this better then the adapted version of the TDC controls in
the uzo and periscope ???

I think it's way past better, it's outstanding work, and very usefull for
the ones who use the manual targeting sistem!


damn cool work mate!:yep: :up:


All times are GMT -5. The time now is 08:32 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.