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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 916
Downloads: 360
Uploads: 0
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Ocean Mods
Does anyone have any suggestions concerning a good Ocean Mod thats is JSGME compatible ? Doolar
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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There are so many now, best bet would be to conduct a search via the workshop forum. If no-joy then repost. :hmm:
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#3 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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I'd first suggest trying out Racerboy's [WIP] of SH4 effects for SH3. Aside from his work on explosion, flame & smoke effects (especially ship funnel smoke), it includes a very nice ocean effect once you get into some heavy seas (credit to OneLifeCrisis). And RB is still improving it! However these guys got into doing this, and to even find the time, it's all been some super work. There are also some mods. for improving surface reflections and wave forms out there in the mods. forum.
What part of Maryland are you from? I'm from the Towson area. |
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#4 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 916
Downloads: 360
Uploads: 0
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Perry Hall
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#5 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Fairly close range! ... that puts us just out of torpedo range of each other.
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#6 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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