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Old 10-12-07, 06:32 AM   #541
TheDarkWraith
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Quote:
Originally Posted by Bewolf
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Bewolf
Ok, big kudos here. This mod is one of the coolest ever. My greatest thanks and respect!

As we are at it...do you indend to add the shaders, too, or just the particles?
Shaders....please explain. :hmm:
AFAIK Shaders are responsible of how the ocean is shown. The water in SH4 is much improved over the SH3 water, mainly because the shaders got improved. Repsonsible for shadows and lightning, but also wave complexity. Now I have no idea if it is possible to just port the shaders over, but imagine water in SH3 like in SH4. =)

water SH3
http://www.combatplanes.ca/sh3/uboat-vii-camo.jpg

water SH4
http://img411.imageshack.us/img411/9...4630484fs8.jpg

Probably just a dream, but it was worth a try =)
Where would I look to find these shaders? Where is an example (codewise) in SH4 where I could open the file up in a hexeditor and see how to use it?
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Old 10-12-07, 11:21 AM   #542
KrvKpt. Falke
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In Sh4s Data folder there is whole new folder with shaders. You cant find one in SH3...
Im not an expert but i think that to make some game use higher version of shaders update of engine is required (in the first place)...(?)
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Old 10-12-07, 12:18 PM   #543
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Quote:
Originally Posted by KrvKpt. Falke
In Sh4s Data folder there is whole new folder with shaders. You cant find one in SH3...
Im not an expert but i think that to make some game use higher version of shaders update of engine is required (in the first place)...(?)
Not necessarily. There are tricks. Look up Morrowind Graphics Extender. It even has source available, so you can see the tricks in detail.

You'd need to be pretty expert with DirectX to pull it off, though. I'm not.
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Old 10-12-07, 12:41 PM   #544
KrvKpt. Falke
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I know MGE. And if someone could do it for Silent Hunter III (is it possible at all?) it could be the only way to make it look better (i mean fake HDR and such).

[speaking of Morrowind: it has the best looking water i have ever seen in games; especially when rain is falling, really great effect, very realistic; and the funny thing is that Morrowind was released in 2002... - when there wasnt pixel shaders 2/3, hdr effects and so on:hmm:]
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Old 10-12-07, 02:02 PM   #545
WolfOfCampscapel
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Idealizing the memories a little there? No waves. So wouldn't be much use for SH series
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Old 10-12-07, 11:06 PM   #546
Ping Panther
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Wow!



I just did a D/L on your latest version here. And here's a screen of my first hit with this mod. Zoomed in on an F12 view, and you can even hear the flames!
I watched the effect from the first eel hit, then to the next 2 that followed; very convincing effects, even to the final flames and slick residues, smoke smoldered and drifted to the last moment of flames, and up it went! Funnel smoke trails are all the best now, both day and night. Super job here.
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Old 10-12-07, 11:59 PM   #547
XanderF
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Yarrr...there is such a large gap between the uploaded version (1.06) and the latest beta (?2.01?)....any chance of a new upload any time soon?

Eagerly awaiting!
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Old 10-13-07, 12:49 AM   #548
Hellraiser
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Me too!!
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Old 10-13-07, 03:44 AM   #549
sh3rules
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I downloaded the 1.06 Alpha, and my first reaction was: "Spectacular!" I was using GWX 1.03, and apparently it runs better now, since smoke seems to be less dense in some areas, but it looks better IMO. There's only one thing I'd like to point out, namely that smoke goes up somewhat too quickly. If you watch this video, you'll see that smoke rises rather slowly. But this is an excellent mod, and a great addition to SH3. Will there be a tweak file? That way everyone can have the explosions and smoke they way they like.

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Old 10-13-07, 04:40 AM   #550
Huskalar
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Quote:
Originally Posted by sh3rules
I downloaded the 1.06 Alpha, and my first reaction was: "Spectacular!" I was using GWX 1.03, and apparently it runs better now
Same here.
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Old 10-13-07, 05:08 AM   #551
Myxale
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Can one hook me up with a link to the latest version.?
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Old 10-13-07, 06:16 AM   #552
TheDarkWraith
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Quote:
Originally Posted by sh3rules
I downloaded the 1.06 Alpha, and my first reaction was: "Spectacular!" I was using GWX 1.03, and apparently it runs better now, since smoke seems to be less dense in some areas, but it looks better IMO. There's only one thing I'd like to point out, namely that smoke goes up somewhat too quickly. If you watch this video, you'll see that smoke rises rather slowly. But this is an excellent mod, and a great addition to SH3. Will there be a tweak file? That way everyone can have the explosions and smoke they way they like.

If you liked v1.06 Alpha you'll be amazed at 2.01. I hope to have it complete here very soon. So far I've only had very minor bugs reported on the BETA and they've been fixed.
The orange and yellow smoke has been fixed so that it is black or grey, and the speed that it rises has also been fixed.
Tweak file will be included with the official release version.
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Old 10-13-07, 06:48 AM   #553
wildchild
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RB have you look in to turning the DynamicShadows on.... in sh3 as in the menu cfg file there off and in the properties in the dat file there off to :hmm: if you look
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Old 10-13-07, 07:28 AM   #554
sh3rules
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I can't play with everything maxed out, but I'm using the better textures with less particles. The game still looks and plays well. For reference, here are my specs:

Athlon 64 3000+
Gainward 6800GT 256 MB
2 GB RAM

Last edited by sh3rules; 10-13-07 at 02:52 PM.
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Old 10-13-07, 02:34 PM   #555
Wildhawke11
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Default Thanks Shipmate

Racerboy
Go to the Top of the Class ----- Great Great Job
Thank You
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