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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Downloaded it, will give it a spin and see what it does!
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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LOL anyways glad you got it done as I know you have been working on this for a while now from all the posts I have read on what you were researching and finding out about how it all works. Time consuming process to say the lest.
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#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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just finished a patrol and can plug this in and take her for a spin. Thanks to you and the "lurking one" for all the work on it
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#4 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Sounds cool - yet one more reason to have to start my career over again. At this rate, I may never finish a patrol, much less a career
![]() As it turns out, while I was using your campaign at some point, it seems to have disappeared from my setup during the various re-installs. Can you point me to a link to the latest/best version of your campaign that I should be using with RFB 1.31 and this DC mod?
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#5 |
Canadian Wolf
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Nice work on this tater, look forward to trying it out
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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These do not need for you to restart anything. Just should be added in base or port what ever you want to say before you leave for a new patrol.
These are not the type's of files that change the layers of the game. This control's the actual DC setting's and what ship's have them and how many. |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Exactly, leo.
They alter the stock DC files inside Library, add 3 more DC files there. Inside ShipParts, they alter 1 existing file, and add 3 more. In the Sea folder, they replace eqp files only (with 1 exception in the ICL/TM version that has a ship cfg change to add a loadout for future use) tater |
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