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Old 10-08-07, 09:52 AM   #8
Pablo
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Hi!

The GWX Dev Team consensus is: the dolphin was trying to avoid a collision.

Being as SH3 models ships and not dolphins (the game engine treats the dolphin as a highly specialized "ship"), the dolphin reversed course to avoid a collision rather than dive under or go around. There's only so much computer power a game can put into dolphin collision avoidance logic without slowing down the framerate, and this was apparently one of the compromises.

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