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-   -   My first Dolphin! Too cool! (https://www.subsim.com/radioroom/showthread.php?t=123165)

andylegate 10-07-07 08:04 PM

My first Dolphin! Too cool!
 
I had just finished getting refueled and a new load of torps from the milkcow, out of Caldiz. I was pulling away from the milkcow when I spotted someting in the water. It was darked so I hit F12 and zipped over to find.....a Dolphin!
Wish it was day time for the shot that I took.

http://img.photobucket.com/albums/v1...te/dolphin.jpg

It was swimming backwards away from the sub, squeaking and clicking away. Too cool!

Ping Panther 10-07-07 09:31 PM

That is really cool!
Could you hear it from your hydrophone, or just from F12ing over to it for this photo?

andylegate 10-07-07 10:48 PM

I didn't think to jump on the Hydro's. The sound I heard was zipping over on external.

After I took the shot, I looked around, there was actually 4 of them playing around!

Hehe, I remember seeing them when we'd pull out of Norfolk and Charleston in real life.

Pablo 10-07-07 10:50 PM

Quote:

Originally Posted by andylegate
I had just finished getting refueled and a new load of torps from the milkcow, out of Caldiz. I was pulling away from the milkcow when I spotted someting in the water. It was darked so I hit F12 and zipped over to find.....a Dolphin!
Wish it was day time for the shot that I took.

It was swimming backwards away from the sub, squeaking and clicking away. Too cool!

Hi!

You found one? Yay! It was swimming backwards? Hmm...:hmm: Let me check into that... :)

Pablo

TarJak 10-08-07 01:58 AM

I assume that as a unit it went into anti-collision mode just like ships do when they get too close to one another.:hmm:

d@rk51d3 10-08-07 03:23 AM

Quote:

Originally Posted by TarJak
I assume that as a unit it went into anti-collision mode just like ships do when they get too close to one another.:hmm:


Do they crash and burn when they hit land too?:lol:

Steel_Tomb 10-08-07 05:44 AM

I think I've heard Dolphins/Whales on my hydrophone before, went off in search of them but to no avail.

Huskalar 10-08-07 06:45 AM

Quote:

Originally Posted by Steel_Tomb
I think I've heard Dolphins/Whales on my hydrophone before, went off in search of them but to no avail.

Same here. :shifty:

andylegate 10-08-07 06:50 AM

Hey, I just thought of something. I was in port when I saw these guys (warm water too, we're talking near the Med.)

I don't know if the dolphins are put there where the waters are warm and close to ports.
I do know in real life, that's how it works! Every time I saw Dolphins on my ships it was always close to port, but I saw them much more frequently in Charleston and down in the Caribbean.
And we always liked to see them, not only did we think of them as a good omen, but seeing Dolphins close to your ship means: no Sharks! That's something we always liked to know!

If you have time to blow, try going to Caldiz like I did, you might see them!

"Here Flipper, Flipper, Flipper!" :rotfl:

Huskalar 10-08-07 07:04 AM

Quote:

Originally Posted by andylegate
If you have time to blow, try going to Caldiz like I did, you might see them!

When I get the change I'll have look there. But in my current patrol I'm chasing icebergs in the artic sea. :D

Pablo 10-08-07 09:52 AM

Hi!

The GWX Dev Team consensus is: the dolphin was trying to avoid a collision.

Being as SH3 models ships and not dolphins (the game engine treats the dolphin as a highly specialized "ship"), the dolphin reversed course to avoid a collision rather than dive under or go around. There's only so much computer power a game can put into dolphin collision avoidance logic without slowing down the framerate, and this was apparently one of the compromises.

Pablo

andylegate 10-08-07 10:35 AM

'tis cool! Forward, backwards,.......hey I was just glad to find one finally!

As my XO calls out: "Yaaaaaaaaaaay!" :rotfl:

Kpt. Lehmann 10-08-07 11:29 AM

Quote:

Originally Posted by andylegate
'tis cool! Forward, backwards,.......hey I was just glad to find one finally!

As my XO calls out: "Yaaaaaaaaaaay!" :rotfl:

If you switch from English to German voices... and set English text... You'll discover a whole new dimension to GWX. A lot of work went into the German language bit and is how it was intended to be played.

Give it a spin. The first time you crashdive, the hair on the back of your neck will stand up! :arrgh!:

Steel_Tomb 10-08-07 01:58 PM

ALLLAARRRM!!!!! Aye...when I switched it to German speach it was amazing felt like I was actually there...felt a bit of a pillock for playing with English speach lol:arrgh!:

Pittiplatsch 10-08-07 02:23 PM

Quote:

Originally Posted by andylegate
It was darked so I hit F12 and zipped over to find.....a Dolphin!
Wish it was day time for the shot that I took.

no prob here is a daytime shot 4 U:

http://img217.imageshack.us/img217/1208/dolphin7pe.jpg


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