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Old 10-07-07, 08:56 PM   #31
d@rk51d3
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Quote:
Originally Posted by abel29a
I've encountered the same thing as the OP only a very few times during all my GWX 1.03 as early as '39, which I put down to bad luck.

Same here, bad luck on visual sightings. What I dis-like, is that virtually every NME escort, right down to armed trawlers has an active sonar set, when IRL they were few and far between in the early years, even on destroyers. Some of those being prototypes that nobody really knew how to operate efficiently.

However, it is worth noting that Destroyer AI has was increased for GWX in an effort to balnce a few other issues, if I recall correctly. So at the moment I'm more than content to grin and bear it. Nothing will take away my GWX.

Nevertheless most of my problems are caused by a stupid act of over-zealousness and impatience.
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Old 10-07-07, 09:14 PM   #32
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Quote:
Originally Posted by WilhelmSchulz.
GWX is great dont get me wrong. But there is one aspect that the devs added that is TOTALY un realistic.

Here is a senario.

Time: around 24:00
Sea conditions: Modaret chop
Pitch black. New Moon


Convoy is spoted at about 5-6,000 meters. I barly am able to turn to track the convoy and match speed before shells are falling around me! The culprit is a Flower about 6,000 meters away! I can barely see him!

Now dose that sound realistic? No and its just as bad in day light. I cant have a visual on the convoy or Ill get dected. In 1939 I have to play as if it was 1945. And the fact that I cant realy wage a convoy battle has realy turned me off to SHIII.

Dose anyone have a mod/file that reduces the visal range of the escorts/ships?
strange... this has never been an occurance i have experienced before with GWX.

im wondering if there is more to you encounter than you know of? enemy AI sub nearby?

I have frequently been INSIDE the shipping lanes of convoys with not so much as a rude gesture being cast my way.

5 or 6K meters is a bit far for anyone to be seing you though.

there simply HAD to be another element to the encounter that you might not have been aware of. at least thats my opinion.
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Old 10-07-07, 09:25 PM   #33
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I doubt this element is there every time.
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Old 10-07-07, 10:06 PM   #34
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Quote:
Originally Posted by WilhelmSchulz.
How The Hell Do You People Get So Close!!!!
We are sneaky beggars! Stealth is the only way to get close. I never go about 4kt on the surface when approaching a convoy and if I'm feeling that a surface attack is too risky I submerge and travel at 2kt or less. Any faster and someone will hear or see you. Being a submariner is all about stealth and surprise.
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Old 10-07-07, 10:30 PM   #35
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by bigboywooly


You can always reload stock
Agreed.

Everybody is a bloody expert.

"Too much of this.... too much of that.... my porridge is cold."



Frag the critics.
andylegate puts forward a rational comment based on more real life experience than anyone in the GWX team has, and you dismiss him (and indeed anyone with a different POV to yours) with this condescending drivel?

You really aren't doing yourself any good with your snippy outbursts lately...
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Old 10-07-07, 10:38 PM   #36
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by bigboywooly


You can always reload stock
Agreed.

Everybody is a bloody expert.

"Too much of this.... too much of that.... my porridge is cold."



Frag the critics.
andylegate puts forward a rational comment based on more real life experience than anyone in the GWX team has, and you dismiss him (and indeed anyone with a different POV to yours) with this condescending drivel?

You really aren't doing yourself any good with your snippy outbursts lately...
Cold porridge will do that to a man. He'll be great again come lunchtime.
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Old 10-07-07, 10:41 PM   #37
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Quote:
Originally Posted by andylegate
I've found that it's 50/50 for me.

Just 2 hours ago (literally) I was approx. 750 km due west of Gibraltar. Convoy contact was given on the map. Luck of the draw! It was headed my way, as I was headed there way! yay!

Okay, weather was: C R A P! foggy, rain, 15 meter/sec wind. Okay, they won't see me, and I'll have a heck of a time seeing them.

So I dived. I put myself at 150 meters down. Any further and I start to get damage (I'm not using the crush depth mod). Shut the engines down, rig for silent running and just sit there, hoping that the convoy doesn't shift or that we run out of air!

Again, I'm in luck. Here they come, sailing along as though nothing..........ah crap.
The lead escort suddenly starts turning his screws like he's doing a power run! .
.
. <snip>
.
So here he comes, right to where I'm sitting. Okay, what did I do wrong? I'd had no contact with anyone in 3 days. No ship sighting in three days. I've kept radio silence since the patrol began. I dove down to my present depth of 150 meters when the convoy was still over 50 km off. Sea state is at least a 6 or 7 up there. Okay, maybe his sonar man has ears of gold on that DD and he heard me sipping my coffee from 15 km away at 150 meters. As Darth Vadar would have said: "Impressive."
Hi!

Can you estimate how close the destroyer was to you was when it reacted to your presence?

Pablo
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Old 10-07-07, 10:55 PM   #38
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@Pablo

It varies, this last time I'd say he was about 15 to 18 km away. That was hydrophone bearing line ended.

Sometimes they've been closer, or about the same.

@JScones

Hey, it's cool. This is a sim, not real life. Apparently the GWX guys have heard people complain about things that are either the complainer's fault, or things that the GWX people have no control over.
I'd just rather hear that than a flipant remark. But everyone has bad days or days that they get disgusted with people.

Just remember, and this is an OLD navy saying:
"A B****ing sailor, is a happy sailor. If your men are quite, something is WRONG!"
And it's true!
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Old 10-07-07, 11:15 PM   #39
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Quote:
Originally Posted by andylegate
@Pablo

It varies, this last time I'd say he was about 15 to 18 km away. That was hydrophone bearing line ended.

Sometimes they've been closer, or about the same.
Hi!

FWIW I have observed ASW ships give a "false start" at fairly long range and zoom around as if they have a contact, only to settle back down into their normal routine several minutes later.

It is my understanding that stock Silent Hunter III throws a random number into the detection value, which can cause an enemy to detect you in circumstances that they otherwise wouldn't if the random value is extreme enough, causing the reaction that you heard. I suppose this simulates the effect of a crew member dropping a heavy metal object onto the deck plates, or the destroyer itself picking up a false contact and scurrying about trying to reacquire it.

The saving grace is that they cannot maintain contact without another extreme random value, even with the inherent bonus to maintaining contact once contact is aquired, so if they're a ways off and suddenly get "spooked" your best bet is to maintain your noise discipline and hope they calm down before they get too close to you.

Do you remember if the ship closed and attacked you?

Pablo
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Old 10-07-07, 11:47 PM   #40
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by bigboywooly


You can always reload stock
Agreed.

Everybody is a bloody expert.

"Too much of this.... too much of that.... my porridge is cold."



Frag the critics.
C'mon, man!
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Last edited by clayton; 10-08-07 at 01:18 AM.
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Old 10-07-07, 11:53 PM   #41
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Quote:
Originally Posted by Pablo
FWIW I have observed ASW ships give a "false start" at fairly long range and zoom around as if they have a contact, only to settle back down into their normal routine several minutes later.

And doesn't that get the heart pounding.
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Old 10-08-07, 12:11 AM   #42
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Guys, this isnt North Korea. Everybody is entitled to say what they mean about the different mods out there, without beeing "blown off" because they dont follow the flow. My job isnt to take sides in this discussion; im here to see that everything runs according to Neal's rules & that discussions are being kept in a civil matter. But constructiv critisism is totally allowed.
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Old 10-08-07, 02:32 AM   #43
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Ok, as no one has asked the obvious, I will.

Wilhelm, what mods do you have enabled?
Secondly, have you tried Rubini's Stay Alert mod? This increases your boat's sensor range.

--------------------------------------------------------------------------------------

I would just like to remind everyone that all the escorts in GWX conduct expanded search runs when moving with a convoy. The front, side & rear escorts will all excelerate and peel off from the convoy route to conduct this search. Now, if when they do, they happen to cover your approach route, then you will be discovered. These search patterns must be observed before you make your attack approach.

Example - Last night, Oct 10th 1942 Op Drumbeat, I attacked 2 convoys. Weather was reduced visiblilty & 14m/s wind/waves. Each convoy had 6 escorts, front, rear & 2 on either flank. I recieved a radar warning at about 19km range, I tracked this for 10mins to get generalised heading & ran a parallel course, until I was infront of the convoy route. I submerged before visual range, perhaps 10-11km out. From there I ran at periscope depth at 2kts until I was inside the lead escorts course. Only then did I raise my scope. 2 Large Tankers, Large Merchant & a Liberty Cargo were sunk on that run. The escorts all reacted to my presence after the first torp impact, however, they all proceeded to where they thought I'd be, which they decided was 1.5-3km from my actual position. Not once did I have to take evasive action or infact leave periscope depth. This was partly due to the Americans having poor equipment but mainly due to the weather conditions/sea state.

Since the creation of GWX 1.0 through to 1.04, none of the testers have complained that the AI is too hard. (well, in fairness, the first time we tried 1.0, we all shat ourselves) Results are obtainble but you can't expect to return from every patrol.

My 2p.
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Old 10-08-07, 03:04 AM   #44
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Danlisa,

can i ask a question? I seem to vaguely recall reading something about escorts searching using active sonar, but you can't actually hear it unless you have been detected. Is that right? If so, why is it this way?

thx

joe
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Old 10-08-07, 03:07 AM   #45
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I think and my opinion is that the GWX is perfect balanced mod.I have no problem with enemy spotting me on the surface. This is normal because they had a stronger binoculars and optics then U-boat, but when you submerge then you will feel your advantage in early years, for this example 1939, you will easy evade them, just run silent an go deep, they will attack you with depth charges but will be ineffective or not so effective, just try to have them on 0 or 180 degrees, and show your silhouette smaller as possible and that's it. Of course it's a little harder to escape a 2-3 destroyers, but in early years even that it's not a problem to me. This is great represented, as war go on, evading is much harder and that's a beauty I like in GWX. Just want to say, maybe some changing of attacking tactic is a good solution for all who think that the GWX is "too hard".
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