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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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The textures that contain the sub interior pinups are in the blahblahblah\Data\Textures\TNormal\tex folder. They are the file that end in _Int_02.dds and start with the class of submarine. IE, the file for the Gato class would be Gato_Int_02.dds. These textures have the "skin" for many objects on them, including the pin-ups. In order to change them, you would need to correctly size and orient the pinup to match the spot on the texture where it belongs and then paste the image and merge the layers. It would have been nice if the pinups in the subs (and the maps for that matter) and the pinups in the office had been seperate textures so that they could be easily replaced like the captain's desk photo.
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