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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
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Another wondering topic, well it looks like thier might be something with the normal maps being added to sub skins. But i also was wondering if the stock skins can be turned into higher res skins.
The details on the stock skins in my opinion really reflect how the boats looked, rusted alot more texture, and denting. yes i understand the rivets need to be taken off. I love foofighters high res skins, but thier to pretty in my opinion, the stock rust and wear looks like the photos of the boats ive seen in the books and internet. If somebody could coach me alittle to wear i could do this myself im a willing student. But anyway was hoping we could up the texture res on the stock messy skins for our boats. Much obliged Jonesy ![]()
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#2 |
Captain
![]() Join Date: Jan 2004
Posts: 498
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I like the idea of a rougher look also. Skins that look like the sub has made several thousands miles of travel in rough waves, sea water, etc.
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#3 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
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exactly, i think the stock skins are great as far as detail goes, with the rough look. Im sure it can be improved though, i think somebody correct me if im wrong but cant we take the stock skins and put them through photoshop or some other utility and get them to 2048 res textures? Im a noob sorry
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#4 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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you can do that, yeah. in fact i scaled them up to 4096 but because the texture simply becomes scaled-up it doesn't add more detail... just makes the whole thing bigger in terms of MB
![]() right now (as i find the time) i'm trying to make an accurate texture map for the gato in 4096 (you know, something that accurately tells you the position of parts on the texture). it's a pain in the ass because of all the waiting (the saving of the dds in 4096 seems to take ages, plus that constant loading and reloading of sh4) but i think i'm making progress. once that's done i'll probably make a new skin and normalmap for that boat, too. maybe other boats after that - but it *will* be a while since i have lot's of RL stuff to take care of atm and this is really tedious and time-consuming work. |
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#5 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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I second that
![]() I too prefer the stock textures, not to mention their specular maps |
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#6 | |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
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![]() Quote:
![]() ![]() Jake |
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#7 | ||
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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![]() Quote:
![]() maybe there's even a 64bit version of gimp?? btw for making seamless (and especially procedural) textures you gotta take a look at a program called "Texture Maker". Google it up - it's an awesome tool imo ![]() |
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#8 | |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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![]() Quote:
...btw here's link to that dds- plugin... http://registry.gimp.org/plugin?id=4816 ....not sure about that 64-bit version but i saw somwhere that someone had installed it to 64-bit os and it was working.... ...thanks for the tip for that texture maker...i'll give it a try.... |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
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I've got Photoshop going smoothly with the Kill Flags Mod. Can I test a .dds file for you gents? Right, like you said, scaling-up an image just gives you the effect of looking at a comic strip with a magnifying glass.
Pls zap me a pm if I can help test something. * BTW, great sig Jaketoox ![]()
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#10 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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you won't have better apearance while simply sizing up the textures... Sizing up will result in nothing but a more blurry texture and won't add details. To get a proper hi-res feeling, you have to manualy repaint a texture using the stock one as a guide.
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#11 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
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..i just remembered, that there was a program called s-spline some years ago..found it again and now it's called PhotoZoom pro2....
Don't know if it's any help here, but take a look at the pictures... First picture shows how 2kX2k dds looks, second picture is scaled up to 4kX4k with photoshop, using bicubic-smoother algorithm....and the last one is scaled up to 4kX4k with photozoom using s-spline xl algorithm.... -1- ![]() -2- (this is from bmp-image, but there's no difference to .dds) ![]() -3- ![]() ...next i'm gonna try how does it look in the game..:hmm: Jake |
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#12 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Very interesting Jaketoox
Good find! ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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