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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#2 |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 82
Uploads: 0
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I had the same problem with the torpedos. In the single missions they are very realistic based on the time of year. In the campaigns this does not occur. The error rate is still the same as when the mod wasn't applied. Every once in a while you get a dud torpedo, as opposed to fairly regularly.
I'm a realism fanatic, so this is an important mod. I need more duds in the campaign! ![]() thanks, ian |
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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Ok, so there seems to be a problem with duds in the campaing. I still haven't looked into this that much simply because I'm currently lacking the time
Volunteer testers would be great 'cause testing is the part which requires the time I do not have at the moment |
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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I think I figured out the cause of the problem some of you are having. And did this all by just sitting on my ass right in front of this screen
![]() So, many of you have reported that duds do not occur as often in the campaign as they do in the single missions. That's most likely because of the save.tmp file. If my memory doesn't fail me, that was the problem with bringing the lightnings back into the game. They did work in single missions but not in the campaign and this was somehow related to temporary save files. Could anybody give more details about fixing this lightning issue? The same trick most likely is going to solve this problem too |
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#5 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#6 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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Ok, thanks for clearing that up leovampire!
![]() I had only deleted the save.tmp and replay.tmp files but left the save folder ![]() But now that I know this, I'm gonna try to test this sometime during this week. I wanna make it completely sure that this solves the problem so anybody having this lacking of duds problem, do not delete your save files just yet |
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#7 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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You will notice it takes a long time for the game to load because it makes it read every file the game has in it to build a new Save folder base for the game which means there is a cache file being created for the game. |
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