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[REL] NSM3.3 compatible torpedo harcore mod
Finally was able to finish this. Did some major tweaking compared on my previous version. It should be much better now
Kept certain settings WernerSobe had set like chances for getting a circular runner. Ships act excatly like in his mod when they get a hit. Explosions do the same damage as in his mod too Didn't test this but did a double check that everything were set right so it should work as intended. However, if you find any problems with this mod please report those into this thread so I can fix those ASAP IMPORTANT In order to make this mod work correctly, you need to delete contents of RichSavedGames. Remember to enable this mod before deleting any saves or you deleted your saves all for nothing! If you do not like this mod and want to use the orginal NSM 3.3 torpedo setup, disable torpedo hardcore mod and delete the save games http://files.filefront.com/NSM33+har.../fileinfo.html |
ill add the link to NSM page. tnx
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sorry for Noob question, but what exactly does this mod change in regards to the torpedos, compared to the Nsm mod??:up:
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It has the NSM changes in terms of damage (all that matters for NSM), but it makes them fail more often.
tater |
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http://www.subsim.com/radioroom/show...rpedo+hardcore |
This is just a preliminary observation: When I play in career mode that don't malfuntion as much as they do when I play single mission.
I did the natural sinking mission: fired six, 3 duds, 1 premature detonation, 2 hits. Playing in career, one patrol so far: fired 18, 13 hits, 5 misses. I'm not sure if that means anything. |
Thanks for reporting this Dogster :up:
I'm gonna take a look into this although I bet you were just having a good luck. Have had a couple of similar type of cases myself in the training missions |
What are the dates of your single missions vs career play?
The hardcore dudd mod does improve torp quality over time... tater |
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I ususally use the NSM test mission as a general test mission too when I download a new mod. |
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They should be pretty crappy in 1942, that's for sure.
tater |
will this work with TM?
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torps
I had the same problem with the torpedos. In the single missions they are very realistic based on the time of year. In the campaigns this does not occur. The error rate is still the same as when the mod wasn't applied. Every once in a while you get a dud torpedo, as opposed to fairly regularly.
I'm a realism fanatic, so this is an important mod. I need more duds in the campaign! :) thanks, ian |
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