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Old 09-17-07, 08:28 AM   #16
mrbeast
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If they do make a SH5 I'm hoping they go back to the Atlantic/Med but with a twist instead of U boats they do allied subs, RN and USN boats. Would be cool to lurk outside Brest or St Nazaire and fire a spread of fish at a passing U boat seting out on patrol or returning.
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Old 09-17-07, 10:20 AM   #17
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Quote:
Originally Posted by mrbeast
If they do make a SH5 I'm hoping they go back to the Atlantic/Med but with a twist instead of U boats they do allied subs, RN and USN boats. Would be cool to lurk outside Brest or St Nazaire and fire a spread of fish at a passing U boat seting out on patrol or returning.
my personal thought is that if they make it a Allied game ill never play it...what is the fun in desroying tiny bits of German commerce considering they didnt need much being mainly a land locked war so supplies generated mainly between countrys, and also who wants to try and continuously put fish into the sids of lil u-boats, no fun in that and its kind of unrealistic...sure it happened occasionally but sub on sub warfare was not a pastime for the USN/RN navy.
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Old 09-17-07, 11:13 AM   #18
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No matter what theater, any new WWII subsim will have to be a major improvement on what we already have, or else what's the point?
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Old 09-17-07, 01:07 PM   #19
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I hope that they make a destroyer vs sub game like DC/SH2
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Old 09-17-07, 01:45 PM   #20
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I will not buy a tarted up version of SH3 just to give some smuck the satisfaction of ripping people off. SH5 has to be a radical new game, say where you can play all sides in subs and destroyers along with a merchant too. Or so take charge as the boss deploying your subs and destroyers taking the decisions where to send them in the real war and a what if situation.
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Old 09-17-07, 04:47 PM   #21
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Quote:
Originally Posted by corvette k225
there is some talk just talk...
Where did you hear this talk? The only mention I've heard is here, and from you.
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Old 09-17-07, 07:06 PM   #22
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Quote:
Originally Posted by mstgnymike
Quote:
Originally Posted by mrbeast
If they do make a SH5 I'm hoping they go back to the Atlantic/Med but with a twist instead of U boats they do allied subs, RN and USN boats. Would be cool to lurk outside Brest or St Nazaire and fire a spread of fish at a passing U boat seting out on patrol or returning.
my personal thought is that if they make it a Allied game ill never play it...what is the fun in desroying tiny bits of German commerce considering they didnt need much being mainly a land locked war so supplies generated mainly between countrys, and also who wants to try and continuously put fish into the sids of lil u-boats, no fun in that and its kind of unrealistic...sure it happened occasionally but sub on sub warfare was not a pastime for the USN/RN navy.
U boat interdiction was an important part of allied sub operations and RN submarines sank 12 U boats outside their bases for the loss of 4 sunk by U boats. Thats why U boats needed an escort out of port. U class submarines waged a very succesful war against Axis shipping in the med Lt Cmdr Wanklyn, Skipper of HMS Upholder sank 21 ships in the Med before he was killed. Agreed there aren't the large convoy battles but allied subs in the Atlantic had far from a boring time.
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Old 09-18-07, 12:53 AM   #23
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I'd like to see this Naval model expanded so players can take control of a variety of vessels (a la GNBNA) on campaigns that best represent the experience on each class. Wouldn't it be fun to drive a River Class frigate? How about HMS Hood? Heck, with AI improvements one could control an entire wolf pack at once. Now that's immersion!

All this would be possible with a simple addition to the engine: user created vessles.


Ship a few with the game and give modders an SDK so they can create their own ships.
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Old 09-19-07, 05:49 AM   #24
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DX10 beta for non Vista OS available for download here:
http://www.technospot.net/blogs/down...-alky-project/
Don't know anything about it, could be great then again might be crap!

Quote:
Piece from a review:
However, that was before the Alky Project came to light limelight.
A chap called Cody Brocious from San Diego, California, claims to have started to create an wrapper for Windows executables so that they can be ran on another operating system, with no prejudice about that operating system.
A year in, the Alky Project has gone live under the cover of a company Falling Leaf Systems. Members of its Sapling Program will be able to get the wrappers for DirectX10 applications and run them not just on DX10 hardware under Windows XP, but with some DX9 hardware as well.
Although this sounds like a fairytale, Cody claims he reverse-engineered the Geometry Shader code, and that users will be able to run Windows games intended on the Mac OS X on x86-based Macinteltoshes as well as Linux.
While we are waiting for the wrappers so that we can show DX10 running under Windows XP - or not - you can check out the claims yourself.
Brocious did promise that a complete installer will be made available in the future.
Mind you, if the game is OpenGL compatable then won't need DX10.
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Old 09-21-07, 06:12 AM   #25
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If SHV was in the pacific and a Japanese sub commander sim, I would be the first to buy it. If not, going back to the atlantic would improved environments and interfaces would be good as well. The reason why the new games with the same premise are bought is because it's a significant improvement over the previous. SH2 was complete crap, yet SHIII was a masterpiece. If 3 years from now it's worth forking over 40 bucks for a vastly improved version of the game.
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Old 09-21-07, 07:39 AM   #26
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Originally Posted by rik007
DX10 will not run on Windows XP so SH V will not run at all!

I'm running it on xp with no problem why would you say that?
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Old 09-21-07, 09:34 AM   #27
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Is that the same as I mentioned panzer 49th, or is it a full install? if so could you please give a link? Thanks.
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Old 09-22-07, 09:12 PM   #28
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If it is dose come out in a year I think that there will be problems worse than SHIV.

UBI PLEASE LISTEN LET THE DEVS TAKE THERE TIME WE WANT A WORKING GAME!!!
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Old 09-23-07, 06:02 AM   #29
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If they're going to release another game that's riddled with bugs and has clearly been shoved out the door too soon, then I hope at least they make it a far more easily moddable/customizable.

I also think they should put far more thought into the strategy, realism & AI aspects of the game, and far less effort into the graphics.
Graphics are fine and all, but the graphics were good enough in the original Silent Hunter in my view, and the game ran far better than SH3 or SH4 which require ludicrous amounts of CPU/GPU resources for what they deliver.
The original Silent Hunter required only 8MB of RAM, and delivered a playing experience virtually identical to SH4 minus the flashy graphics whose effect on the player wear off after a few weeks anyway.

I'd also love to see a game that portrayed the entire WW2, playable as a sub skipper from the British, German, Japanese or American perspective.

In any event, bringing out a new game that is basically has identical gameplay to SH1 (yet again) but simply with a newer, flashier graphics engine will not cut it in my view. They need to add something new to keep things interesting, like they added crew management in SH3.
It would be really nice somehow if you were able to better see the effects of your sub's performance on the war itself.
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Old 09-23-07, 06:22 AM   #30
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Quote:
Originally Posted by Bosk
If they're going to release another game that's riddled with bugs and has clearly been shoved out the door too soon, then I hope at least they make it a far more easily moddable/customizable.

I also think they should put far more thought into the strategy, realism & AI aspects of the game, and far less effort into the graphics.
Graphics are fine and all, but the graphics were good enough in the original Silent Hunter in my view, and the game ran far better than SH3 or SH4 which require ludicrous amounts of CPU/GPU resources for what they deliver.
The original Silent Hunter required only 8MB of RAM, and delivered a playing experience virtually identical to SH4 minus the flashy graphics whose effect on the player wear off after a few weeks anyway.

I'd also love to see a game that portrayed the entire WW2, playable as a sub skipper from the British, German, Japanese or American perspective.

In any event, bringing out a new game that is basically has identical gameplay to SH1 (yet again) but simply with a newer, flashier graphics engine will not cut it in my view. They need to add something new to keep things interesting, like they added crew management in SH3.
It would be really nice somehow if you were able to better see the effects of your sub's performance on the war itself.
I wish for all the things you do but if ShV comes out, it will most likely

have flashy Graphics
have 1 nation playable
be released unfinnshed

Thats just the way it is, look at SH3 and 4, why would SH5 get the special treatment all of a sudden?
Same meat different gravy, you can count on it from Ubi - not always a bad thing though.
Ubi will never allow the same amount of time and budget to on an SH title as say - a Tom Clancy release)
there is just not enough return on it for them.... for this reason they may never be an SHV, I guess i depends how well SH4 has done.
I dont really like the Pacific but i bought SH4 anyway, need to support the franchise if nothing else.
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