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#11 |
Black Magic
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Well I just figured out how to use a controller that I found in one of the .act files in the \Ubisoft\SilentHunterIII folder. This controller lets me add time delays to events. I have since added time delayed events to the fire_small event. They are:
these time delays start accruing time as soon as the fire_small is visible (and these apply to EACH fire_small that pops up ![]() - a time delay of 15 seconds that when expired causes a Small_crewmans_splinter_explosion01 event (bodies and debris in the air - morbid yes but great eye-candy!!). Thinking here is first responders to the fire and explosion happens right after fire starts - a time delay of 45 seconds that when expired causes a Splinter_crewmans_explosion01 (more bodies and debris in the air). My thinking on this was that the crew is trying to fight the fire and while doing so a seconday explosion happens. - a time delay of 120 seconds that when expired causes a Splinter_crewmans_explosion01 event and then 1 second after that a Small_splinter_explosion event. Thinking here is fire has been raging for 2 minutes and combustibles got hot and exploded for a terciary explosion while crew was fighting fire. I had to add new sounds to the Small_crewmans_splinter_explosion01 (tied bomb_explosion to it) and Splinter_crewmans_explosion01 (tied splinter_explosion) to it as no sounds existed for them. This mod is shaping up rather nicely now!! ![]() ![]() Will work on others tomorrow and specifically new time delayed events to torpedo explosion. |
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