SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-10-07, 05:04 PM   #1
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default Anyone ever seen this before?

So, I'd sunk one merchant and gone out of my way to chase down another for relocation to the bargain basement. After a while I get him relocated and am heading back past the first sunken merchant on my way back to my patrol area. I spy a bit of fire on the water



I'm admiring the nice reflections on the water (thanks Leo!) from the flames (yes, I really am a pyromaniac)



The closer I get, the more I'm wondering what it is that could still be burning an hour or two after the sinking. Oh well, admire some more reflections as I'm closing in on the flames...



Then it's "what the he double hockey sticks?" time



These guys must be noobs and not know how to properly operate the "Barbeque grill in the dinghy" mod



Oh, well, they ended up getting what they deserve for playing with matches

__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-10-07, 05:08 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Yep, they ignored the 'No Smoking Within 500 Feet" signs.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 09-10-07, 05:10 PM   #3
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default burning oil and or fuel effect from ships

on the surface of the ocean is what you are seeing Digital_Trucker from the zone's file I sent you.
leovampire is offline   Reply With Quote
Old 09-10-07, 05:15 PM   #4
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by leovampire
on the surface of the ocean is what you are seeing Digital_Trucker from the zone's file I sent you.
I figured it was something like that and I should have taken some shots after the dinghy capsized and sank (sort of) because the flames went to almost nothing afterwards. Maybe the game engine actually knows that the "extra fuel" for the fire (the wooden dinghy) was underwater?

Quote:
Originally Posted by Sailor Steve
Yep, they ignored the 'No Smoking Within 500 Feet" signs.
They say ignorance is bliss, but in this case I don't think so :p
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-10-07, 05:26 PM   #5
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I have seen some burning lifeboats before myself.

tater
tater is offline   Reply With Quote
Old 09-10-07, 05:44 PM   #6
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default but that was actualy comming from the life boat?

or the ship you sunk from earlier? I reduced the flood time for the fires on the ocean effect. But maybe I need to adjust it more. Something I did for Die Slowly and Redwine some new effect's but if it was the life boat then I have to fix that ASAP.
leovampire is offline   Reply With Quote
Old 09-10-07, 06:38 PM   #7
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default Yes, as far as I could tell

it was coming from the lifeboat. The lifeboat was in the location of the sunken ship, so it could be a coincidence that the lifeboat was parked in the burning oil/fuel. After the lifeboat capsized and submerged the fire went almost down to nothing, but it was still there. At that point, I don't know whether the fire was burning fuel/oil or leftover from the lifeboat.

I didn't mean for this to be anything that needed fixing, I just thought it was funny. I wouldn't worry about it too much unless, of course, they start showing up all over the place. I probably should remove the "barbeque grill in the dinghy mod" and see if it happens any more.:rotfl:
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-10-07, 06:42 PM   #8
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default LMAO but I have to fix that

Redwine Plans on doing another Die Slowly release with some of my effect's so I have to fix things like that. I am very glad you told me about it. Thanks!
leovampire is offline   Reply With Quote
Old 09-10-07, 06:45 PM   #9
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by leovampire
Redwine Plans on doing another Die Slowly release with some of my effect's so I have to fix things like that. I am very glad you told me about it. Thanks!
Don't start digging too hard. I need to check something first. What files would those changes have been in. I think I did a hybrid mod for myself because I was afraid of messing with WernerSobes realistic sinking work. It may be a problem because of the way I "mixed and matched" the mods or it may not even be mod related. Besides, I'm working on a "marshmallow toasting" mission to go with it.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-10-07, 07:02 PM   #10
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default LOL the Zone's file would be where it is

exactly what Wernersab and Redwine base the main work in sinking effect's and so forth.
leovampire is offline   Reply With Quote
Old 09-10-07, 07:05 PM   #11
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default OK, I'll double check

but I'm almost positive I left the .zon files alone because I was using Werners "classic" version of Natural Sinking.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-10-07, 07:07 PM   #12
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default not .zon Zone's

it is inside of the Data folder just like the scene.dat file is
leovampire is offline   Reply With Quote
Old 09-10-07, 07:16 PM   #13
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default Oops, I got confused

that happens a lot to me

Seriously, no I didn't use the zones file from your mod because I thought it would cause a problem with Natural Sinking. I meant to go back and serioulsy compare the two with ExamDiff so I could decide how to combine the two, but I never have gotten around to it and hadn't noticed any major problems.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-10-07, 07:29 PM   #14
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default most people are using natural sinking mechanics these days

so I took the zone file from Trigger Maru which is the light vs of Werner's work and built some effect's on top of his work. I didn't change a single line of his work as far as the sinking stuff and flooding of the compartment's nothing. Just added some new cargo's I created and new special effect's to go along with it.

Only shared it with friends basicly because I didn't think werner would be happy about changing anything in there. His stuff is still in full effect just new FX and cargo added. Made a specific Engine Oil and Engine Fuel for the engine rooms and Fuel Bunkers that works seperatly from the normal Oil and Fuel cargo's the tankers carry to create a whole new set of FX's then added the missing Medium Weapon's set up for the war ship's and stuff for that. Added a total of like 10 new cargo's and FX's for them and the game.
leovampire is offline   Reply With Quote
Old 09-10-07, 08:02 PM   #15
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default Okeydoke,

I use the "Classic" version rather than the "Light" version so (if my memory serves me correctly, odds are pretty low) I was going to compare your file with Werner's light file to get the changes you made for the effects and cargo and make those changes to my "Classic" and I would have the best of all worlds. Somewhere in there, I forgot all about doing that (gonna write it down this time).

Anyway, back to where this all started from (a little humor gone awry). I don't think the burning lifeboats are that much of a problem (just a little humorous).
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.