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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
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Well, here's another nice mess you've gotten me into. |
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#107 |
Weps
![]() Join Date: Apr 2007
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i'm pretty sure it's dangerous waters 2, sonalysts are having new titles under development!
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#108 |
Commodore
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ERT 2
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#109 | |
Engineer
![]() Join Date: Dec 2004
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#110 |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
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Captain NEMO
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#111 | |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
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Well, here's another nice mess you've gotten me into. |
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#112 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Personally, I think that a true subsim has to set the player aboard a Submarine for the majority of the sim. I've never played Destroyer Command, but from the title I'm guessing you're aboard a Destroyer atleast half the time, making it a Destroyer sim, not a SUBsim. Dangerous Waters is a Naval sim, not a Subsim. So, that should narrow it down a little, but I think Neal still refers to any game featuring a submarine, as a 'Subsim', bless his polyester socks.
As most people who voted in my poll will know, I would like to see a new Cold-War era Subsim, but I would be happy with any new dedicated Submarine simulation.
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#113 | ||
Swabbie
![]() Join Date: Mar 2005
Posts: 14
Downloads: 9
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I loved this game... Good old Amiga! Yes, it was just a series of missions versus a campaign, and it may not have been 100% simulation material, but still - it was not an arcade game by any means. The graphics were awesome (for the time) - a true 3D world. It even had real 3D icebergs. It was way ahead of it's time. There are more screenshots here. Anyway, not to stray from the topic, my money is on a new "Janes" EA simulation probably something 688(i) ish. |
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#114 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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Up
Periscope was a pretty cool game however, there was Tankers, Cargos, Freighters, hell a bunch of 'em! then there were the destroyers, 2 classes. depth charging was none or not threatning. toropedoes weere fast an furious, though. no naval ships, except destroyers. many hours of my yhoouth were spent playiong this gam,e. subsim.com is my favorite communication to reality ![]() |
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#115 | |
Rear Admiral
![]() Join Date: Apr 2005
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![]() ![]() ![]() This was the first sub simulator for a personal computer. The graphics were very limited, CGA with stick figures for ships, of which there were five enemy types. Although it simulated Gato class subs, there were only four bow torpedo tubes available. All functions were generated by the keyboard (mouse? what's a mouse?). The mission area was very limited--a group of islands in the Pacific, which was subdivided into 20 "quadrants". You pressed the "M" key for new missions and they were transmitted by Morse code. You were instructed to keep in mind "the enemy may break Allied code at some point. Some messages may be enemy fakes designed to trap you." How's that for early efforts at realism? Resource management was one of the game's subtler features. Your primary strategic objective was to complete as many missions as possible with the supplies you carry before returning to the quadrant where your subtender waits. Gato was the Pong of submarine simulations. When the first players encountered Gato, you can imagine they thought it was pretty significant. They had to start somewhere. Spectrum Holobyte 1983 4.77 MHz, CGA, 128K RAM, 5.25" disk |
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#116 | ||
Sparky
![]() Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
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#117 | ||
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
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#118 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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Go figure !!
Heres having hope
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#119 |
Watch
![]() Join Date: May 2005
Posts: 30
Downloads: 25
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I'm guessing ERT2, but hoping for a sequel to Subwar 2050. That was a very fun game, very different.
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#120 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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I'd wish for another Fleet Command .. or even numerous others.
My intuition tells me it's another Rising Tide, which would be the last choice on my long list. ![]() I'm not getting my hopes up since the word "action" already popped out like an abortion on the end of a rusty clothes hanger. ![]()
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