Onkel Neal |
09-05-07 07:11 PM |
New subsim on the horizon....
I'm hearing whisperings of a sequel to a well-known subsim action game. Some of the veteran dev team will be returning to create the game. More details coming....
Ok, here are the details from Tesseraction Games:
Quote:
Tesseraction Games has a new owner.
Enigma: Sink The Hood is officially in pre-production.
This time out we are working to increase the playability of Enigma as a command simulation and a ship simulation; with a new host of ship simulation features. Imagine a difficulty slider with Enigma 1 on one end and Aces of the Deep on the other: that's the goal.
We will be using a state of the art rendering engine, a well known 3rd party physics engine, and support for joysticks and proprietary controllers.
What's going to be different about E2 vs E1?
- No hardware copy protection
- Multiplayer
- TAG will host servers
- Players can host servers (current plan is for 16 players)
- Terrain with Harbors, Ports, Facilities, and emplacements.
- Crew and Officer representation
- massive upgrade to graphics; particularly the ocean and ocean effects
- There will be no difficulty setting this time round, only realism settings: this will include items like reload times, required equipment operations (like hydrophones...), contact plotting, and radio useage.
- Ability to run silent
- no Time Compression and no "edge of battle" placement. Distance traversal will be handled like SWOTL and other games (warping available while out of range of any contacts).
- Drills and training will make a difference to performance of officers and crew
- Improved (and historically accurate) fire control systems (ships)
- Extended voice recognition systems (E1 was cited as having best voice recognition in any game by multiple reviewers) and voice response.
- comprehensive support for the modding community; everything from ships, instruments, controls, sky, clouds, terrain, fauna, structures, audio, all the way to particle effects.
There is much more to come, watch for announcements here at Subsim.
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