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Old 08-31-07, 01:09 PM   #451
donut
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Quote:
Originally Posted by reallydedpoet
Will this include the fix for the repetitive textures LV? I am guessing it will. Keep up the great work
RDP
The Ocean quilt/repetitive textures,in TM 1-6,IMHO.,needs to be stand alone reverse engineered. TM_is getting to be GWX for SHIV,& to not fun,for the pansies.
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Old 08-31-07, 01:16 PM   #452
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Quote:
Originally Posted by donut
Quote:
Originally Posted by reallydedpoet
Will this include the fix for the repetitive textures LV? I am guessing it will. Keep up the great work
RDP
The Ocean quilt/repetitive textures,in TM 1-6,IMHO.,needs to be stand alone reverse engineered. TM_is getting to be GWX for SHIV,& to not fun,for the pansies.
Actually it is quite easy to adjust the difficulty settings from the FAQ\read-me, AI, silouettes, etc. I call one of my installs TM 1.6 Lite


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Old 08-31-07, 01:28 PM   #453
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by donut
Quote:
Originally Posted by reallydedpoet
Will this include the fix for the repetitive textures LV? I am guessing it will. Keep up the great work
RDP
The Ocean quilt/repetitive textures,in TM 1-6,IMHO.,needs to be stand alone reverse engineered. TM_is getting to be GWX for SHIV,& to not fun,for the pansies.
Actually it is quite easy to adjust the difficulty settings from the FAQ\read-me, AI, silhouettes, etc. I call one of my installs TM 1.6 Lite


RDP
This is GWX talking;"In a nutshell, the larger the ship is, the harder it will be to sink. Small merchants will still take about 1 torpedo, medium merchants 1 to 2, large merchants will take 3, to 4, to maybe even 5 torpedo's."To much ! One torp to the engine room any freighter is dead meat,she may not sink, but destroyed.
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Old 08-31-07, 01:31 PM   #454
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Originally Posted by donut
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Originally Posted by reallydedpoet
Quote:
Originally Posted by donut
Quote:
Originally Posted by reallydedpoet
Will this include the fix for the repetitive textures LV? I am guessing it will. Keep up the great work
RDP
The Ocean quilt/repetitive textures,in TM 1-6,IMHO.,needs to be stand alone reverse engineered. TM_is getting to be GWX for SHIV,& to not fun,for the pansies.
Actually it is quite easy to adjust the difficulty settings from the FAQ\read-me, AI, silouettes, etc. I call one of my installs TM 1.6 Lite


RDP
This is GWX talking;"In a nuthshell, the larger the ship is, the harder it will be to sink. Small merchants will still take about 1 torpedo, medium merchants 1 to 2, large merchants will take 3, to 4, to maybe even 5 torpedos."To much !
Delete the zones.cfg and you are back to stock levels, back on topic now Sorry LV.


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Old 08-31-07, 03:33 PM   #455
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Default Glad your handling it reallydedpoet

because I am busy as well you know what!!

Listen no one will have texture fix's for anything till I am done with the refelections work sorry but it is a package deal so you will just have to wait for me to finish my work there!!!!!!!!
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Old 08-31-07, 03:51 PM   #456
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I am busy as well you know what!!

Quote:
Originally Posted by leovampire
because I am busy as well you know what!!

Listen no one will have texture fix's for anything till I am done with the refelections work sorry but it is a package deal so you will just have to wait for me to finish my work there!!!!!!!!
No pressure intended,just seconded reallydedpoet's idea.
Take a breather,& refresh.This is just a game,& nothing about it is worth your frustration. Over,& under.
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Old 08-31-07, 03:59 PM   #457
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Default No frustration at all on this New Mod donut

But thanks for the concern!! This kind of work I enjoy because I get instant gratification with every tweek and adjustment so it is cool just want to concentrate on the one NEW MOD not something else. Trigger Maru is Duciums baby until it is handed off and he can answer all questions about it better than I can. So those questions go there not here!!!

LBO is LBO and Refelctions is Reflections on the Water and Trigger Maru is T.M. so just keep things where they belong is all I ask.
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Old 08-31-07, 04:31 PM   #458
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Aye aye,Sir
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Old 09-01-07, 10:38 AM   #459
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Default you guys always amaze me

I have looked over all your pictures and the FIRST thing I note is that you have a pile of higher waves in a circle around your boats and ships - where ever your camera is centered. In SH3 this same thing took place but the circle was much wider and less visible until you climbed to 200 meters. You guys are getting off on how great the waves look 150 meters around your boats and are ignoring how utterly FLAT the sea appears just an arrow's shot from your boats. Is this the result of your tinkering or did the game come with this flaw?

I see how you guys are flipping out for the better water effects, but I still note that much of the renderings of the sky and lighting look cartoony. One problem with this engine - it attempted to render too much - beyond its true capability. Sh3 stayed better with in the boundaries of its capability. SH4 attempted to make a silk purse out of a sow's ear and this only highlights its unreality. It reminds me of the early attempts in Hollywood to create computer generated animals for its movies - such as the half baked desert Leopard(?) in the movie Hilalgo. By going to the very limits of what their graphics abilities were capable of they ended up rendering a crapy cat and showing the ragged edge of their deficiencies.

In like manner SH4 went too far for what Ubi was capable of and you guys are pushing it even further. Now you have a nice PILE of higher waves and this just accentuates the sad fact that you have pushed your little engine to an RPM far above what it can handle. ARE YOU GUYS NEAR SIGHTED OR SOMETHING? Put on your glasses so you can see further away! There was a reason Ubi kept the waves down. To add more realism to their water they sacrificed the width of the wave circle that surrounds the center of every camera shot. But in doing this they brought the range at which the distant sea appear flat and waveless. Got it? Thus they had to keep the waves way down to prevent this sad fact form showing too much. Now you have strethched the envelope and ripped it open for all to see - THOSE WHO LOOK.

All of this is about art. If you focus on some character in a cheap novel too much - ask too many questions about him - shine the light deep upon him - a story will begin to fall apart!

Aside from all this, you guys still have not noted the cartoon effects in SH4 art. Colors are not quite right - skies often look strange - especially when you guys mess with them, and the crew look comic book flat in the control room. Bad coloring.

I have searched the web for one picture of a US sub in moderate seas with a multitude of little waterspouts shooting out of its hull, and while I have found some with one or two, I have yet to see one that looks anything like the silly little spouts in SH4.

In computer art it is ALWAYS best to stay within the limits of your medium UNLESS you are aiming at strange or modern art.

:rotfl: :rotfl: :rotfl: :rotfl:
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Old 09-01-07, 10:47 AM   #460
billko
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Quote:
Originally Posted by Wave Skipper
I have looked over all your pictures and the FIRST thing I note is that you have a pile of higher waves in a circle around your boats and ships - where ever your camera is centered. In SH3 this same thing took place but the circle was much wider and less visible until you climbed to 200 meters. You guys are getting off on how great the waves look 150 meters around your boats and are ignoring how utterly FLAT the sea appears just an arrow's shot from your boats. Is this the result of your tinkering or did the game come with this flaw?

I see how you guys are flipping out for the better water effects, but I still note that much of the renderings of the sky and lighting look cartoony. One problem with this engine - it attempted to render too much - beyond its true capability. Sh3 stayed better with in the boundaries of its capability. SH4 attempted to make a silk purse out of a sow's ear and this only highlights its unreality. It reminds me of the early attempts in Hollywood to create computer generated animals for its movies - such as the half baked desert Leopard(?) in the movie Hilalgo. By going to the very limits of what their graphics abilities were capable of they ended up rendering a crapy cat and showing the ragged edge of their deficiencies.

In like manner SH4 went too far for what Ubi was capable of and you guys are pushing it even further. Now you have a nice PILE of higher waves and this just accentuates the sad fact that you have pushed your little engine to an RPM far above what it can handle. ARE YOU GUYS NEAR SIGHTED OR SOMETHING? Put on your glasses so you can see further away! There was a reason Ubi kept the waves down. To add more realism to their water they sacrificed the width of the wave circle that surrounds the center of every camera shot. But in doing this they brought the range at which the distant sea appear flat and waveless. Got it? Thus they had to keep the waves way down to prevent this sad fact form showing too much. Now you have strethched the envelope and ripped it open for all to see - THOSE WHO LOOK.

All of this is about art. If you focus on some character in a cheap novel too much - ask too many questions about him - shine the light deep upon him - a story will begin to fall apart!

Aside from all this, you guys still have not noted the cartoon effects in SH4 art. Colors are not quite right - skies often look strange - especially when you guys mess with them, and the crew look comic book flat in the control room. Bad coloring.

I have searched the web for one picture of a US sub in moderate seas with a multitude of little waterspouts shooting out of its hull, and while I have found some with one or two, I have yet to see one that looks anything like the silly little spouts in SH4.

In computer art it is ALWAYS best to stay within the limits of your medium UNLESS you are aiming at strange or modern art.

:rotfl: :rotfl: :rotfl: :rotfl:
Ummm, okay... someone take your favorite toy away from you?
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Old 09-01-07, 11:02 AM   #461
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Wow if you feel that stongly about it, you can just not use it. Bye.

And no, you didn't come off as witty or intelligent.
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Old 09-01-07, 12:28 PM   #462
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Originally Posted by billko
Ummm, okay... someone take your favorite toy away from you?
I don't think so. Judging by the plethora of vitriolic posts he's made, it appears that he is a member of The Fantastic 4. Got to be the "Human Torch"

FLAME ON
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Old 09-01-07, 01:41 PM   #463
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Everyone has a right to their opinions.

I can't imagine what the poster was trying to accomplish publishing his, but he certainly has a right to it.

If the last six months have taught me anything it is that is is always easier to sit in the back seat and second guess the driver, than to actually step up and get involved (if you will excuse a mixed metaphor).

JCC
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Old 09-01-07, 02:57 PM   #464
billko
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Quote:
Originally Posted by John Channing
Everyone has a right to their opinions.

I can't imagine what the poster was trying to accomplish publishing his, but he certainly has a right to it.

If the last six months have taught me anything it is that is is always easier to sit in the back seat and second guess the driver, than to actually step up and get involved (if you will excuse a mixed metaphor).

JCC
John, I believe, as you do, the right everyone has to their own opinions. I also support free speech, but there is a right way and a wrong way to do both. His was NOT the right way. You never need to belittle people to make a point; it only makes your opinion seem less valid than everyone else's. For example, if I were to be particularly affected by the post (which really was just more amusing to me than anything else), I may not even have bothered to look past the flames and actually try to understand the points he was trying to make.

As it happens, I read through the post and understand what he is talking about - fortunately, I don't play the game from low earth orbit.

Bill
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Old 09-01-07, 03:05 PM   #465
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Quote:
Originally Posted by John Channing
f the last six months have taught me anything it is that is is always easier to sit in the back seat and second guess the driver, than to actually step up and get involved (if you will excuse a mixed metaphor).
please excuse me for saying so, but i don't really agree with that. there have been too many times when someone stepping up might have made a difference and where instead they chose the way of the least resistance and let things go... now on a forum this might not be of that big importance but i believe even here it would be prudent to stand up and say something when someone acts this way.
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