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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
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Another astonishing eye candy work from the vampire !
![]() Really looking forward to it. Is this scene.dat only tweaking and will be incorporated into some future LBO release ?
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Regards, Tell |
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#17 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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And yes LBO will be fully incorporated into it all with a few minor tweeks. WilhelmTell
Materials.dat handeling the lighting work and Scene.dat handling the reflections work. Take's 2 hands to handle a Wopper LOL!!! |
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#18 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Here the pacific is calm: ![]() Last edited by kriller2; 08-30-07 at 06:59 AM. |
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#19 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
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god damn it, I need a new PC
![]() ![]() I can't believe what you are doing with this game. This shows only one thing: devs really needed more time. Keep it up ![]() |
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#20 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
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I just realized why this obsession with the sun, Vampire_YOU haven't seen one for real
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#21 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#22 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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I was born a Vampire never saw the sun except in movie's LOL!!!!
kriller2 is there actualy a texture file for the ocean like there is for the sea foam? But thanks to all for the compliments. Still work in progress but example's like Bill's help's to recreate conditions. That is why I had bought the physics program working on the LBO mod it game me examples to see the effect's then it was a matter of making the game recreate them. |
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#23 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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/Kriller2 |
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#24 |
Eternal Patrol
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Location: Waterbury, CT. USA
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just trying to see if one guys request can be handled.
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#25 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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I am making no promisses but I will do my best to recreate as much as possable for the game.
![]() ![]() ![]() ![]() ![]() BTW I found a away to get Seeadler's sea foam texture to look less repetitive in the higher altitude views just give me some time to get it all fine tuned guys it will be ready when this mod is done. Last edited by leovampire; 08-30-07 at 05:25 PM. |
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#26 |
Eternal Patrol
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Location: Waterbury, CT. USA
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#27 | |
Canadian Wolf
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#28 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
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Looks Superb Leo, keep up the good work!
![]() ![]() Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#29 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Very nice, indeed.
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#30 |
Eternal Patrol
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Location: Waterbury, CT. USA
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