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Old 08-22-07, 08:16 AM   #11
ReallyDedPoet
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Quote:
Originally Posted by l3th4l
Quote:
Originally Posted by reallydedpoet
As Dave mentioned, it is related to the cameras, otherwise it would show up in other views. I have gotten this occassionlly on the bridge. I get 35-45 fps, not really any slowdown in storms either, so it is not related to FPS.
i've pretty much experienced what i think you guys call the jelly-water effect right from the start. nothing seems to get rid of it and while it doesn't show up in external view when the viewpoint isn't moving, it becomes visible again as soon as you start moving the camera (not just tilting or pitching).
So i guess the effect is dependent on the movement of the camera in relation to the water - the faster it's moving the more apparent it becomes.
if i knew a bit more about it i'd got through the vertex shaders myself. i suspect in the process of calculating all the vertex deformations that create the waves there is a small bug or maybe an error while rounding one variable.
I am confident Dave and others will work the camera issue out As far as your last comment I will let him answer that one.

RDP
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