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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
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Help! (JSGME)
How do I use this JSGME thingy I dont know which one of the MODS folders to put my mods in I have one in the root directory and one in the folder DATA which one do I extract mods to please help me.
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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ROOT!I have no idea how you got one in the data directory but DON'T USE THAT!
Use the one in the ROOT! for crying out loud :p And get rid of the one in the DATA dir. |
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#3 |
Weps
![]() Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
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Help!
JSGME created it
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#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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then jsgme must be in the wrong place
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#5 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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You have to put JSGME.exe & JSGMEHelp.txt in the ROOT directory - e.g.
c:Program Files/Ubisoft/Silent Hunter 4 Wolves of the Pacific. Then run it from the root directory ( double left clck ) to create the necessary Mods & backup files. Finally RIGHT CLICK on the JSGME icon in the root file and "send to ..." your desktop. Rename the shortcut this creates accordingly and you should have JSGME ready to roll. Just put any mods you want to use in the Mods folder which JSGME creates in the root directory when you run it for the first time. When your mods are in the Mods folder, you can activate / deactivate them by double clicking on your desktop JSGME icon to access JSGME. |
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#6 |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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hey check this >>> http://www.subsim.com/radioroom/showthread.php?t=120621 I hope what I did helps
![]() quote=panzer 49th]How do I use this JSGME thingy I dont know which one of the MODS folders to put my mods in I have one in the root directory and one in the folder DATA which one do I extract mods to please help me.[/quote]
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#7 |
Weps
![]() Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
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Thanks for all your help guys (imjohnson36 your guide fixed my problem)
Now how exacttly does it work like what does it do to enable the mods I dont get how it does that |
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#8 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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It basically does the same thing you would do to put a mod into your game. It replaces the files in the game with the modded files. It automates the process of backing up the original files, checking for conflicts and keeping track of which mods are installed and which aren't. In general, it makes modding life a lot simpler!
One thing you need to make sure to do is check the folder structure on the mods when you decompress (unzip, unrar, un7z) them. Always make sure that the folder you put in the MODS folder is the one that (generally) contains the Data folder. Most mods change a file that is contained somewhere in the Data folder (or a folder contained in it), so you can tell that you have reached the mod itself when you get to the Data folder. |
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#9 |
Canadian Wolf
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Nice guide jmjohnson36
![]() Here is another version, it is on my sig ![]() RDP |
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