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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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ROOT!I have no idea how you got one in the data directory but DON'T USE THAT!
Use the one in the ROOT! for crying out loud :p And get rid of the one in the DATA dir. |
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#2 |
Weps
![]() Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
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Help!
JSGME created it
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#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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then jsgme must be in the wrong place
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#4 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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You have to put JSGME.exe & JSGMEHelp.txt in the ROOT directory - e.g.
c:Program Files/Ubisoft/Silent Hunter 4 Wolves of the Pacific. Then run it from the root directory ( double left clck ) to create the necessary Mods & backup files. Finally RIGHT CLICK on the JSGME icon in the root file and "send to ..." your desktop. Rename the shortcut this creates accordingly and you should have JSGME ready to roll. Just put any mods you want to use in the Mods folder which JSGME creates in the root directory when you run it for the first time. When your mods are in the Mods folder, you can activate / deactivate them by double clicking on your desktop JSGME icon to access JSGME. |
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