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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Posts: 420
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I avoid the DD problem by taking them out first ... usually only spend 1 torp per DD.
(Of course I have yet to install TM 1.X or patch 1.3) I'm running "vanilla 1.2")
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----------------- Snuffy! |
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#2 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
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No, it's not necessarily a waste of time/torpedoes. Using TM 1.4 I have on several occasions sunk all the escorts (4 or 5) and then roared around submerged and got all the merchies. Usually end up taking the last couple surfaced. There are lots of options in this game.... Assess each situation seperately.
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#4 |
Rear Admiral
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I feel like i failed at something.
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#5 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
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Ducimus, if you've failed at something, it wasn't for lack of effort.
If you're talking about anything related to SH, at least. Grocery shopping, on the other hand... well, you could be a failure at that. Never seen you shop. ![]() |
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#6 | |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
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If I take out the probability of being attacked by sinking or seriously damaging the attacker first, then that's one less I have to worry about. And besides, every ounce that hits the bottom of the ocean just adds to the total overall score eventually. As far as alerting the convoy, note my setup ... still runnin 1.2 patch plain vanilla, most of the convoy comes to a screeching halt or a snails pace after the initial attack. But yer entitled to yer opinion. Thanks for sharing!
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----------------- Snuffy! |
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#7 | ||
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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turkey shoot. Load 1.3 and see how easy that is now. With 1.3, they take off in different directions zigging and zagging. Also the escorts dont stop and let you shoot them either... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#8 |
Watch
![]() Join Date: May 2005
Location: New Zealand
Posts: 19
Downloads: 73
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Just to add my twopenneth.
I remember in SHII when it first came out the same problem occurred then. It was impossible to get anywhere near a convoy without the DD's latching on to you. When playing SHIV I've noticed on numerous occassions this same problem occurring. From all the books I have read if a sub is on the surface at night with no moon it is very difficult to detect until it makes it's attack. Eventually the dev boys for SHII brought out a patch which gave more realism to the actual conditions regarding detection. Peter |
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#9 | |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
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It should not be much longer, it's the Middle of Feb 1945 right now in my current running career.
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----------------- Snuffy! |
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