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Old 08-15-07, 03:38 PM   #1
Snuffy
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I avoid the DD problem by taking them out first ... usually only spend 1 torp per DD.
(Of course I have yet to install TM 1.X or patch 1.3) I'm running "vanilla 1.2")
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Old 08-15-07, 05:43 PM   #2
LukeFF
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Quote:
Originally Posted by Snuffy
I avoid the DD problem by taking them out first ... usually only spend 1 torp per DD.
Which is a waste of time and torpedoes, not to mention the fact you've now alerted the rest of the convoy to your presence.
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Old 08-15-07, 07:06 PM   #3
banjo
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No, it's not necessarily a waste of time/torpedoes. Using TM 1.4 I have on several occasions sunk all the escorts (4 or 5) and then roared around submerged and got all the merchies. Usually end up taking the last couple surfaced. There are lots of options in this game.... Assess each situation seperately.
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Old 08-15-07, 07:26 PM   #4
Ducimus
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I feel like i failed at something.
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Old 08-15-07, 08:08 PM   #5
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Ducimus, if you've failed at something, it wasn't for lack of effort.

If you're talking about anything related to SH, at least. Grocery shopping, on the other hand... well, you could be a failure at that. Never seen you shop.
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Old 08-15-07, 07:21 PM   #6
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Quote:
Originally Posted by LukeFF
Which is a waste of time and torpedoes, not to mention the fact you've now alerted the rest of the convoy to your presence.
Nah, Luke I don't see it that way.
If I take out the probability of being attacked by sinking or seriously damaging the attacker first, then that's one less I have to worry about. And besides, every ounce that hits the bottom of the ocean just adds to the total overall score eventually.

As far as alerting the convoy, note my setup ... still runnin 1.2 patch plain vanilla, most of the convoy comes to a screeching halt or a snails pace after the initial attack.

But yer entitled to yer opinion. Thanks for sharing!
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Old 08-15-07, 10:52 PM   #7
FAdmiral
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Quote:
Originally Posted by Snuffy
Quote:
Originally Posted by LukeFF
Which is a waste of time and torpedoes, not to mention the fact you've now alerted the rest of the convoy to your presence.
As far as alerting the convoy, note my setup ... still runnin 1.2 patch plain vanilla, most of the convoy comes to a screeching halt or a snails pace after the initial attack.

But yer entitled to yer opinion. Thanks for sharing!
They came to a halt cause a bug told them to do that just so you could have a
turkey shoot. Load 1.3 and see how easy that is now. With 1.3, they take off
in different directions zigging and zagging. Also the escorts dont stop and let
you shoot them either...

JIM
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Old 08-15-07, 11:09 PM   #8
WolfgangU421
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Just to add my twopenneth.
I remember in SHII when it first came out the same problem occurred then. It was impossible to get anywhere near a convoy without the DD's latching on to you. When playing SHIV I've noticed on numerous occassions this same problem occurring. From all the books I have read if a sub is on the surface at night with no moon it is very difficult to detect until it makes it's attack.
Eventually the dev boys for SHII brought out a patch which gave more realism to the actual conditions regarding detection.
Peter
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Old 08-16-07, 08:43 AM   #9
Snuffy
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Quote:
Originally Posted by FAdmiral
They came to a halt cause a bug told them to do that just so you could have a turkey shoot. Load 1.3 and see how easy that is now. With 1.3, they take off in different directions zigging and zagging. Also the escorts dont stop and let you shoot them either...

JIM
Well when I finish this career and to the reinstall with the 1.3 patch and the latest edition of TM then I look forward to the challenge.

It should not be much longer, it's the Middle of Feb 1945 right now in my current running career.
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