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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Now that is a weird one, as all of the "foam/water/bow wave stuff" is simply texture tweaks and does not tinker with anything in code.
So its almost impossible that the Limber Holes Mod causes this. I am running all those mods myself including NSM 3.0 with no issues. |
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