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-   -   2 mods not compatible? (https://www.subsim.com/radioroom/showthread.php?t=120365)

Capt. Shark Bait 08-14-07 04:40 AM

2 mods not compatible?
 
i enabled the less water in liber(?) holes and natural sinking mechanics3.0 mods and after waiting a save to load i got a CTD with an error report to be sent to M$. i then enable natural sinking2.6 and it does work with the less water mod

sneekyzeke 08-14-07 04:51 AM

Lord knows i'm relatively new to this, but i can report that i have used Bow Conning Foam, Improved Bow Waves, & Less Water Limber Holes pretty much thru the last 2 months of about every (major) mod you can think of, including the latest versions, and i don't recall a conflict with either of those. Hope this helps.

CaptainCox 08-14-07 04:59 AM

Now that is a weird one, as all of the "foam/water/bow wave stuff" is simply texture tweaks and does not tinker with anything in code.
So its almost impossible that the Limber Holes Mod causes this. I am running all those mods myself including NSM 3.0 with no issues.

Capt. Shark Bait 08-14-07 05:38 AM

:hmm: , maybe it's a combo of those and some other mods i'm using, tho it was only the 1st 2 that this happened with. got too many enabled to test:damn:

Tobus 08-14-07 06:11 AM

Quote:

Originally Posted by Capt. Shark Bait
:hmm: , maybe it's a combo of those and some other mods i'm using, tho it was only the 1st 2 that this happened with. got too many enabled to test:damn:

No other way to go about it methodically I think: disable all mods and enable one by one.

Capt. Shark Bait 08-14-07 05:15 PM

Quote:

Originally Posted by Tobus
Quote:

Originally Posted by Capt. Shark Bait
:hmm: , maybe it's a combo of those and some other mods i'm using, tho it was only the 1st 2 that this happened with. got too many enabled to test:damn:

No other way to go about it methodically I think: disable all mods and enable one by one.

man, that's 36 mods. i don't have time to go thru a combination of that many:o


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