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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers Leo! I was gonna try this again using S3D. I even did a clean install here as i am not sure what I have "tweaked" anymore :p
Got 2 more days holiday just staying home, so if you need any testing/assistance, just yell ![]() |
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#92 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#93 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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on anything as Saturday the 11th was my B Day so I am doing some things like going to the movies and all got a hair cut saw the new Harry Potter movie yesterday and the new Born Movie is tonight then out for a nice Chinese meal with my other half.
But I will be back on it tomarrow. C.C. I have the game backed up on my external hard drive 2 ways 1 before any patch what so ever then each time after a patch so I can compair each change in the files and always get a fresh file when ever I need it. I have 2 internal hard drives the actual game I play is on one and all the changes I make to files is on the other. Then I apply the new changed files using JSGME and while checking the new work in campaign mod make more changes on what I see needs to be done on the other hard drive where mini tweeker is. |
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#94 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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YAY! Happy Bday man!
![]() I am a huge potter fan myself ![]() ![]() Good trick that, will give it a go ![]() |
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#95 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
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VERY interested in this mod.
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#96 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
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Happy belated B-Day Leo. Take a break, relax, have a cold one and a shot on me. oops, forgot my wallet.
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![]() ![]() Last edited by Weather-guesser; 08-13-07 at 10:35 PM. |
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#97 |
Lucky Jack
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This is coming along nicely! Nice work!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#98 | |
Mr. Bad Wolf
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This is so odd! We were the same place this summer! I was at this fort in july as well! And I made a picture of this spot from the same angle as well! ![]() I have some photos to show as well, but in order not to hijack this thread, I have created another thread in a general section and posted the link here. Maybe you'll recognize some stuff... ![]() http://www.subsim.com/radioroom/show...d=1#post620550
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano Last edited by Carotio; 08-13-07 at 05:25 PM. |
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#99 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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WOW! will check it out. Mange tak!
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#100 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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I can not make the new lightning textures work no matter what I try and do!
But here is what I have accomplished with the last set you guys worked on. ![]() ![]() ![]() The materials file you sent me changes all the figures that C.C. set up the Mini tweeker to work with for the lightning. But I did notice the using S3D it does the same thing in changing values it changes them to something the game can not understand and utilize. But it did show that there are also settings for reflections on the sky, water and ships just can not make changes using S3D so maybe if C.C. wanted to look at it for the mini tweeker side of working with the values that part of the lightning effects can be worked on as well. |
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#101 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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strange indeed :hmm: i'm going to have a deeper look at that...
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#102 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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that is being done by C.C. and kapitan_zur_see
![]() ![]() ![]() I just take screen shots of the close up strikes but they actualy range from 45 150 At the moment for testing purposes they strike anywhere from 3 to 5 times each but when C.C. and Kaptain Zur See say that's it for the work on the tga files for lightning I will make it so they only strike once in each spot or maybe 2 times depends on how it looks and sounds with the thunder. Last edited by leovampire; 08-17-07 at 09:50 PM. |
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#103 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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The lightning looks really fantastic. Looks like it has almost hit the boat.
Good work on it so far, can't wait for the release ... ![]()
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Regards, Tell |
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#104 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Great work!
the lightning in the screenshots are too near!! too near ... crash dive !! :rotfl:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#105 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Did you get it so you can find it in a career mode?
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