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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
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[WIP] Bring Lightnings back
Okay guys, some of you may already know this wip. Just decided to create a new topic to reflect our achievment so far. Me, CaptainCox and Wovik are working on bringing the lightnings back in the game. The two last are mainly working on tweaking .dat files while i focus now on graphics. Just wanted to show some Screenshots, feedback would be greatly appreciated
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
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Holy sh*t!
![]() Looks incredible! ![]() ![]() Hope this doesn't mean that I'm actually starting to like the storms... |
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#3 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
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Nice!
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#4 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
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Fantastic mate...great work
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Awesome stuff guys
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#6 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
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unbelievable...when will it be available. Cant wait to D/L it.
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#7 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
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Holladiewaldfee !
![]() This looks very athmospheric! Hopefully you guys don't take that long ![]() Can't wait for this ... Regards, Tell |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
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Thats very nice! Hope it will be ready for download soon!
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#9 |
Ace of the Deep
![]() Join Date: Apr 2007
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#10 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
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Looks outstanding guys! The whole thunder everywhere and no lightning to be seen is disconcerting, and breaks the immersion for me during storms. This will be a significant boost to the game.
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#11 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
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Mon dieu ..mon dieu ! C'est fabuleux et magnifique...bon travaille les gas.
Omg ..omg ! It's fabules and magnificent...good work men.
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#12 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
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Looks truely real. Amazing work. Will there be a half second flash of light along with it? Thats the only thing I can think of that would make it even better...
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#13 |
Canadian Wolf
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Looks awsome lads, a welcome addition to the game\experience
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#14 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Been playing with this again today. Not conclusive i must say. As it is now i am trying to get the lighting visible in daylight (well dusky daylight as its overcast during a thunder storm) so far no go.
I opened a thread in the SH3 forum and Diving Duck sort a hinted at the "self illuminating" value in the hex code. Have not yet had time to look at it though. Other then that, to make this really perfect one would also have to tweak @lightning_reflection_on_water01-4 and @lightning_reflection_on_sky01-4 found in the materials.dat A lot of stuff here. I wonder if the best would be to wait for Skwasjer's 2nd edition of the S3D tool...or just dig in and do it old school. In the Lightning tweakfile I ported "Unnamed effect Lightning 1-4" "Life" and "Rate" These values controls the duration and "pulse/animation" of the lightning anyway. |
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#15 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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![]() Quote:
![]() Anyway thank you guys for all the feedback. Currently, the main concern is the lightings not following your sub path. Meaning if you travel a few miles away, you can still hear thunder but lightning is still stuck at the same place, not following you... Thanks CaptainCox for reflection thing, i'll have to check on that definitevely! hard to figure out in HEX though... Can't wait for new S3D |
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