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#1 |
Subsim Aviator
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you must be using T1 steamers... the visible wakes are easy to avoid for an alert warship especially those capable of rapid acelleration or course changes.
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#2 | |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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Electric torps work reasonably well before April 40. I use nothing but electrics from Sept 1939 with excellent tonnage results. But I seldom fire at more than 1,000 meters
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#4 |
Subsim Aviator
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I use t1s more than anything else... as long as you close the distance to under 1,000 meters and use high speed settings there is little they can do to dodge it.
I usually use electric torps during daylight hours or when attacking DDs/DEs
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#5 |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
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I set up my attack at night, within 370 meters, stern shot. He tried that crap again of speeding up. But the torpedo didnt hit in the magazine but it did hit the engine room. He popped a starshell and swept with his searchlights, but he was down in minutes! I used a forward torpedoe for a Medium Cargo. The torpedo missed by inches! I went to 140 meters, waited out the attack. I have 65,000 tons on this patrol, 80 rounds of deck gun ammo and 7 torpedoes. I think I still have enough to get 100,000 for the patrol. Light damage.
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
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Dido CLs are not worth taking the time to shoot at, only 5600 tons, unless they happen to steam along right behind you at 600m and 90 deg AOB without you having to even maneuver the boat, then it's worth shooting a stern eel at them, because you can't miss, otherwise save it for the merchies or a BIG warship over 10k tons
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#7 | |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
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