SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-09-07, 12:10 PM   #1
roei
Swabbie
 
Join Date: Aug 2007
Posts: 6
Downloads: 1
Uploads: 0
Default allied submarines

Hello, im new to subsim and i have a question:

Are there any allied submarines except your`s?
roei is offline   Reply With Quote
Old 08-09-07, 12:13 PM   #2
AirborneTD
Engineer
 
Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
Default

No, unfortunately. It would be nice to run into one occasionally heading to or from a patrol. Better yet, it would be cool to attack a convoy and watch other ships get torped by another friendly.
__________________
"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers
AirborneTD is offline   Reply With Quote
Old 08-09-07, 12:19 PM   #3
roei
Swabbie
 
Join Date: Aug 2007
Posts: 6
Downloads: 1
Uploads: 0
Default

oh, thats sad. i wished to see allied submarines attacking convoys and task forces.

thanks for the quick reply.
roei is offline   Reply With Quote
Old 08-09-07, 12:20 PM   #4
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Just like stock SH3 until GWX came along hopefully we will get a super mod in a year or two for SH4.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 08-09-07, 12:27 PM   #5
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Ive spotted allied subs comming and goin from home port.

They are just surface 'traffic' though and not active participants.
SteamWake is offline   Reply With Quote
Old 08-09-07, 12:49 PM   #6
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by roei
oh, thats sad. i wished to see allied submarines attacking convoys and task forces.

thanks for the quick reply.
It is not difficult to make allied submarines attacking convoys and task forces. What's difficult is to get a player arrive to the fight scene before the fight is over.
__________________
Serg's SH4 and SH3 pages

Last edited by sergbuto; 08-09-07 at 01:05 PM.
sergbuto is offline   Reply With Quote
Old 08-09-07, 12:57 PM   #7
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by STEED
Just like stock SH3 until GWX came along hopefully we will get a super mod in a year or two for SH4.
AI subs were in SH3 long before GWX came along.

As to SH4, it is even easier to introduce AI subs in the campaign. There is no need for a revision of the entire campaign files or having a supermod, the AI subs can come as a separate section which is easy to plug into any campaign.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 08-09-07, 01:50 PM   #8
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Actually, if Allied subs can be made with an AI to act like subs, then
Japanese subs could be included too. It would make SH4 like an entirely
new game....

JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 08-09-07, 02:04 PM   #9
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Sub vs Sub combat was extremely rare. In fact Im not sure that there were any documented instances.

Much more common were subs working in packs... everyone knows that I guess but the point is it would be very difficult to program this.
SteamWake is offline   Reply With Quote
Old 08-09-07, 02:16 PM   #10
Captain Scribb
Sailor man
 
Join Date: Jul 2007
Posts: 50
Downloads: 0
Uploads: 0
Default

It definitely did occur, although not on a regular basis. Most of the accounts I have read from WW2 sub skippers specifically mentioned one of their biggest fears was of running on the surface, right by a submerged jap submarine in wait.
Captain Scribb is offline   Reply With Quote
Old 08-09-07, 02:53 PM   #11
AirborneTD
Engineer
 
Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by SteamWake
Sub vs Sub combat was extremely rare. In fact Im not sure that there were any documented instances.

Much more common were subs working in packs... everyone knows that I guess but the point is it would be very difficult to program this.
Of course, there is the US Batfish which sank 3 Japanese subs in 4 days. The US (I believe) only lost one sub (confirmed) to a Japanese sub but I believe sunk something like 22 of theirs.
__________________
"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers
AirborneTD is offline   Reply With Quote
Old 08-09-07, 03:41 PM   #12
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by STEED
Just like stock SH3 until GWX came along hopefully we will get a super mod in a year or two for SH4.
AI subs were in SH3 long before GWX came along.

As to SH4, it is even easier to introduce AI subs in the campaign. There is no need for a revision of the entire campaign files or having a supermod, the AI subs can come as a separate section which is easy to plug into any campaign.
Never saw one in two to three years before going GWX.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 08-09-07, 04:22 PM   #13
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by SteamWake
Much more common were subs working in packs... everyone knows that I guess but the point is it would be very difficult to program this.
If you mean coding by SH4 devs of real AI for the subs, it is maybe yes. If you mean modding AI-subs in the game with present AI, it is no, it would not be difficult to do as I said above. A few methods of modding/scripting were discussed in the past for SH3 and in a clever way (at least in my opinion) it was implemented in NYGM.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 08-09-07, 04:24 PM   #14
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

They cannot fire torpedoes, however, correct?

tater
tater is offline   Reply With Quote
Old 08-09-07, 04:37 PM   #15
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by tater
They cannot fire torpedoes, however, correct?

tater
Not real torpedoes but the torpedo attack can be simulated with exactly the same damage inflicted. Even if they could fire real torpedoes, the player would not be able to observe that in most of the cases because the fight would be over before the player arrival in the area.
__________________
Serg's SH4 and SH3 pages

Last edited by sergbuto; 08-09-07 at 05:52 PM.
sergbuto is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.