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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
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I like the idea of more crew interaction but know enough about game writing/programming to realize that another element of the game would suffer (ie poorer AI or other essential sim elements). The one thing that I think can add to creating a "closer relationship" with the crew is mandatory rotation. It was typical of US Subs to have up to a third of the crew rotated out after a patrol and the officers sometimes had to fight a "paper battle" to keep some men they really wanted on the boat.
But I do NOT want the developers to spend time on this aspect of a sim at the expense of critical game mechanics. I can always choose to rotate my crew after each patrol and--well--actually I frequently do send some 1st class petty officers packing when I get too many of them. But there are always a copuple with familiar names I like to keep aboard. Cheers! Peto |
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#17 |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
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You make some good points madjack. Speaking for myself I know I am far more upset so to speak when I lose a boat if I have a crew that I have captained for a few missions where some have specialised, have had promotions, decorations, experience etc. The status of your crew is a dynamical element in the game with cause = effect.
JScones built a mod in SH3 called SH3 Commander which went some way to increase the human element. Unfortunately he is not going to do it for SH4 (for valid reasons) but has offered his knowledge to any other modder who wants to bring this into SH4. Here is hoping. |
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#18 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Lots of good IDEAS
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#19 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Please drop the combative attitude as well...it's not the SubSim way!
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#20 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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This idea would help a lot.
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#21 | |||||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#22 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#23 | |
Bosun
![]() Join Date: Jul 2007
Location: Lafayette, Louisiana (I'm English though)
Posts: 65
Downloads: 0
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#24 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
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Easy on the rum mates
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#25 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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heeheehee... JCC |
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#26 | ||
Canadian Wolf
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#27 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
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There is a very logical and rational idea to solve this entire issue. Turn your computer room into a submarine. Close the windows when you dive, shut the blinds, and dont shower. Have your wife/girlfriend only give you meals at certain times of the day and tell him/her to nag at you in a sailor's voice.
Really...this is a game...not reality. If you want to play the game at 1x time compression from port, talk to your seamen, interact with the devices, write in a diary.... ....join the Navy. I really don't understand the need for more 'immersion' in something that is not trying to be the parallel to reality in the 1940s pacific. The game is SPECIFICALLY about commanding a submarine with the intent of shooting torpedos and sinking ships. Everything else is a side BENEFIT......the fact that its based on a real war, the fact that the boats were real, the fact that we have crews to mess with, the fact theres damage.....those are all side benefits. You're talking about bringing reality into the whole equation which is just a foolish idea. Not only would it cost countless more manhours to produce the AI and diverse settings for crew immersion, but it would also just be a wasted effort. The SH4 community won't like the game more just because the developers make some radical new immersion system. You don't have to be a smartass just because you find a few things about the game wrong. And yes, from your very first post, you came off as a smartass.
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#28 |
A-ganger
![]() Join Date: Apr 2007
Posts: 79
Downloads: 18
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Gents,
Let's all not forget that in r/l submariners were/are picked for their emotional stability and lack of "drama" in the first place. While I agree that a bit of small talk would add to the overall atmosphere of the sim and help to bring the crew to life, so-to-speak, it's really not necessary IMHO. I think it's a question of imagination, and a user's ability to use a little bit of it when playing a subsim. If you really want consequences, or a reason to pause before acting on those command decisions, then play with the TM v1.4 mod, and play "dead is dead" @ 100% realism. Really brings the game to life for me. Well, as much as possible anyway considering that I'm sitting in front of a PC in my 'puter room, all at about 2,000'MSL (local elevation where I live). No disprespect intended to anyone, the above is merely my opinion. Regards |
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#29 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#30 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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I also thought the human element was sorely missing from SH4. It seemed more sterile in tone than SH3, to me.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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