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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2007
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I bought SH4 a few weeks ago. And it's often exciting and also deeply involving and yet...where's the human element, where's the human drama?
Let me explain. My thinking is that as a commander of a sub, you would have been responsible for 30-40 men, cooped up in a metal tube in the middle of the vast ocean, in peril. To a man, they would have been looking to you to make the right decisions to 'take the fight to the enemy' but also, crucially, to bring them back to their wives, their children, their loved ones. As sub-commander you would've gotten to know many of them personally, had knowledge of their backgrounds, commended some, punished others. And yet there's essentially none of that in the game. The men are essentially cyphers, icons to be moved about. In fact the menu screens hold more human interest than the actual game. Your sub is essentially a cursor (albeit a very pretty cursor) that you direct in a virtual space (albeit a very detailed virtual space), with which you issue commands. Which in many ways, when it's all boiled down, is what you're doing when you're working, say, with a spreadsheet. Ok, that's being flippant but to be plain about it, when my sub is being depth-charged I'm concerned (as you might expect). But not because the boat holds any characters in whom I've made an emotional investment - and they're in danger. I'm concerned because my big sub-shaped cursor is in trouble and I'll probably need to reload and so lose game progress and 'reputation'. You tell me which is the bigger tragedy, or the more harrowing. And why can't I have both in my subsim? Why can't I be concerned that I'll lose game progress and probably need to reload, but also have an emotional reaction to what should be a clear human tragedy? I could understand this focus on the 'nuts and bolts' of the simulation in the old days of subsimming. Computer resources were at such a minimum that it often appeared as though your boat was deserted and it was you all alone working the dials. But now it's starting to look like a sort of wilful negligence - sort of 'well, this is how its always been done, so this is how we'll do it now'. And so bow-waves get more detailed, harbours get more buildings, the seabed gets (oversized) rocks and seaweed. But why this disdain for including the human element in a simulation that purports to be comprehensive? I can just hear the wailing and gnashing of teeth; 'you want to make our sim into an RPG!'. Well, no, I don't. But a bigger nod towards the men who make up your crew would be a welcome addition to the SH series surely? Just take a look at the forums. You'll find elaborate stories written up about simulated patrols, where the author has even written dialogue supposedly coming from the icons and wooden puppets they've see on-screen! That should tell you something. |
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#2 |
Bosun
![]() Join Date: Jul 2007
Location: Lafayette, Louisiana (I'm English though)
Posts: 65
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Well if you want to make up life stories for 50 crew members be my guest and if you put it up for download I'll definantly get it but for me "knowing" my crew isnt that important but what is important for me is how much shipping rests on the bottom of the Pacific Ocean.
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#3 |
Swabbie
![]() Join Date: Jul 2007
Posts: 9
Downloads: 6
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Ah the internet.
Write a posting that asks for a thoughtful response... ...and get a dashed-off reply by 'alunatic' who misses the point, several commas, fullstops and misrepresents what you've written. Gotta love it ![]() |
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#4 |
Stowaway
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Thats an interesting idea. When i play i sort of rolplay it a bit when handing out medals. IE i only give medals to crewmembers that i feel played a vital part in my sucess.
But it would in deed be a cool feature to at least socialise with the officers. And maybe have some random events where they throw a tantrum or something else, where your response either increases or decreases their effectiveness. |
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#5 |
Lucky Jack
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IMHO, the simulation games are just that, simulations of man and machine. The submarine simulations are you, your machine and understanding how it works to accomplish sinkings. It is about tactics and making choices as the captain of the boat. I do not see how the human element would add to the game. There is less interaction with the crew compared to SH3 but on the other hand, under severe attack the men are sweating and some have their shirts off wiping their brow. If you add features like the Sims series for gaming consoles, one would spend more time doing interior decorating then learning how to use the TDC, tactics and making the correct decisions in attempt to make a simulation of submarine warfare. If anything, more voices are needed. We are missing, "depth charge in the water', 'ship spotted at such and such degrees'. How about a simple 'mark' or 'mark bearing' when the TDC is updated. Currently, the lack of chatter has really turned the men in automotons.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | ||||
Swabbie
![]() Join Date: Jul 2007
Posts: 9
Downloads: 6
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Look, I don't want to consolify the SH series (and mentioning The Sims is a strawman), but why this abhorrence for giving the men under your command a little more depth? Quote:
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The other thing is - is this not a valid area for the SH series to develop? We don't know if there'll be another SH, but one thing's for sure, they have to keep attracting new customers? A little bit of exposition as to the men on your boat might be just the thing to bring in a new round of customers and get them hooked on subs. Quote:
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#7 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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This idea would help a lot.
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#8 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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Rocking Capt. Robbin's,This is needed.
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#9 | |
Swabbie
![]() Join Date: Jul 2007
Posts: 9
Downloads: 6
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#10 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
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I really would like the option to plug on or two of them with my service revolver and toss their worthless arses overboard. Additionally, I would like to have my own icon so that I could give all the medals and accolades to myself.
Seriously. |
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#11 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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#12 | ||
Stowaway
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#13 | |
Bosun
![]() Join Date: Jul 2007
Location: Lafayette, Louisiana (I'm English though)
Posts: 65
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#14 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
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Easy on the rum mates
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#15 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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