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Old 08-07-07, 08:58 AM   #1
WilhelmTell
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Quote:
Originally Posted by buzzinbill
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
Do you mean original 1.3 particles.dat with darker funnel smoke only ?
That should be no problem then.

Tell
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Old 08-07-07, 09:03 AM   #2
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*Hums Deep Purple*

Very nice work mate.
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Old 08-07-07, 09:35 AM   #3
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Great work!
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Old 08-07-07, 10:10 AM   #4
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Quote:
Originally Posted by WilhelmTell
Quote:
Originally Posted by buzzinbill
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
Do you mean original 1.3 particles.dat with darker funnel smoke only ?
That should be no problem then.

Tell
Yes.... Now my memory is as short as my....(well you know) ...these days .... But seemed like someone on here (Modder) talked about doing this awhile back, but it never happened (far as i know) Seems to me that would be make it more easy to spot them out at further distance. Borrowing a quote from someone on here "Like the old war movies" where you'd see the smoke from the funnel's before you ever saw the ship them selves ..... Also (I may be wrong in my thinking) but useing "Kosh's 9km Visibility", ... And your mod. One should be able to spot em' out way before they see you .... And thank you for your hard work at making a good game better ...
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Old 08-07-07, 10:12 AM   #5
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Looks good, but can you see it over the horizon when your are distant?:hmm:
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Old 08-07-07, 10:42 AM   #6
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Looks great!
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Old 08-07-07, 01:18 PM   #7
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Awesome my friend Awesome
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Old 08-07-07, 01:30 PM   #8
WilhelmTell
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Quote:
Originally Posted by Gunfighter


Awesome my friend Awesome
Oh, this looks really dark. I think you have enabled PP Filters, haven't you ? I just realize I never tested it with PP Filters ticked on.
Should I make the smoke a bit brighter maybe ?

Tell
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Old 08-07-07, 01:47 PM   #9
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Quote:
Originally Posted by WilhelmTell
Quote:
Originally Posted by Gunfighter

Awesome my friend Awesome
Oh, this looks really dark. I think you have enabled PP Filters, haven't you ? I just realize I never tested it with PP Filters ticked on.
Should I make the smoke a bit brighter maybe ?

Tell
May be first stage of smoke slightly brighter with red shade ... or ... only experiment ...
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Old 08-07-07, 01:52 PM   #10
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Yes I thought is was slightly dark pehaps lighter and could you include a little Grey in to it I not sure what pp filters are ??
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Old 08-07-07, 01:53 PM   #11
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A tad perhaps. It looks slightly too dark actually.
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Old 08-08-07, 12:09 PM   #12
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Looks nice

Smoke on the water, fire in the sky
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Old 08-07-07, 01:24 PM   #13
WilhelmTell
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Quote:
Originally Posted by buzzinbill
Yes.... Now my memory is as short as my....(well you know) ...these days .... But seemed like someone on here (Modder) talked about doing this awhile back, but it never happened (far as i know) Seems to me that would be make it more easy to spot them out at further distance. Borrowing a quote from someone on here "Like the old war movies" where you'd see the smoke from the funnel's before you ever saw the ship them selves ..... Also (I may be wrong in my thinking) but useing "Kosh's 9km Visibility", ... And your mod. One should be able to spot em' out way before they see you .... And thank you for your hard work at making a good game better ...
Quote:
Originally Posted by Hitman
Looks good, but can you see it over the horizon when your are distant?:hmm:
No, the distance you can spot the smoke (of funnels and fires) hasn't changed. I haven't found the file yet which is responsible for the rendering distance of smoke.
It seems it can't be found in the particles.dat.
But I'll take a closer look to the files via the new Silent3ditor.
Spotting the ship's funnel smoke first would be soo great.

By the way, I am working on a new version that the smoke doesn't look so 'clinical'.

Regards,
Tell
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Old 08-07-07, 01:29 PM   #14
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Awesome mod

But I feel me like "Umweltschwein"(Greenpeace)

Thanks Wilhelm Tell !
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