![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]()
If you're interested...
I have a vector math tool that solves that problem (among other things) in about 5 seconds. ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
|
![]()
Good Job!
Thanks for taking the time!
__________________
----------------- Snuffy! |
![]() |
![]() |
![]() |
#3 | |
Swabbie
![]() Join Date: Dec 2001
Posts: 6
Downloads: 18
Uploads: 0
|
Quote:
I for one would be interested in that tool. Where can I find it?? Thanks ................ Hitech |
|
![]() |
![]() |
![]() |
#4 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 | ||
Swabbie
![]() Join Date: Dec 2001
Posts: 6
Downloads: 18
Uploads: 0
|
Quote:
Thanks ![]() |
||
![]() |
![]() |
![]() |
#6 |
Watch
![]() Join Date: Jul 2007
Posts: 21
Downloads: 22
Uploads: 0
|
![]()
Nice tutorial!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#7 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 9
Uploads: 0
|
![]()
I just wanted to thank aaronblood for mentioning "MoBo".
Personally I think the use of "electronic maneuring board" is somearound "incompatible" with "realism" of times WWII. There were only those dividers, circles, protractors,.. and skills of weapons officier, navigator and Herr Kaleun at solving those problems ![]() And I think, they knew the formula beta = arccos{sqrt[1-(vt*sin(alpha)/v)^2]}, where beta is the angle of interception (counting from 0 course), vt - target's speed, alpha - AoB of target, v - speed of own vessel, and they used it too (as TDC does) with graphic solutions on paper Maneuring boards. Yeah, I think they plotted much and were true guru in planar geometry, the masters of ruler and circle ![]() Of course, everybody makes his choice, and I have nothing to say in offence at you ![]() Also I remark there is a good piece of interesting material in MoBo manual. From there I've got a great idea of how to get the course of target by using just hydrophone. The key is prediction of bearings and triangulating by those (it was a fresh idea, I always guessed target's speed) after reading section concerning "Advanced TMA" at the end. Maybe I'll find some time to create a different tutorial with screenshots conserning solution of this task - in terms of using the ingame plot tools (which are similar to real ones instruments), without switching to other programs (and "using techs of future" ![]() But it's the other topic, however. |
![]() |
![]() |
![]() |
#8 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
Glad you found the TMA info useful... here's a link to a tutorial thread on advanced TMA with MoBo: Advanced TMA Last edited by XLjedi; 08-06-07 at 08:33 AM. |
|
![]() |
![]() |
![]() |
#9 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
|
![]() Quote:
where beta° + bearingTotarget° := interceptcourse°, vt:= target's speed, alpha°:= AoB of target v:= speed of own vessel, pi:= 3.14159265 |
|
![]() |
![]() |
![]() |
|
|