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Old 08-05-07, 06:40 PM   #1
Aequitas
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I just wanted to thank aaronblood for mentioning "MoBo".
Personally I think the use of "electronic maneuring board" is somearound "incompatible" with "realism" of times WWII. There were only those dividers, circles, protractors,.. and skills of weapons officier, navigator and Herr Kaleun at solving those problems

And I think, they knew the formula

beta = arccos{sqrt[1-(vt*sin(alpha)/v)^2]},

where beta is the angle of interception (counting from 0 course),
vt - target's speed,
alpha - AoB of target,
v - speed of own vessel,
and they used it too (as TDC does) with graphic solutions on paper Maneuring boards.
Yeah, I think they plotted much and were true guru in planar geometry, the masters of ruler and circle

Of course, everybody makes his choice, and I have nothing to say in offence at you .

Also I remark there is a good piece of interesting material in MoBo manual.
From there I've got a great idea of how to get the course of target by using just hydrophone. The key is prediction of bearings and triangulating by those (it was a fresh idea, I always guessed target's speed) after reading section concerning "Advanced TMA" at the end.
Maybe I'll find some time to create a different tutorial with screenshots conserning solution of this task - in terms of using the ingame plot tools (which are similar to real ones instruments), without switching to other programs (and "using techs of future" )

But it's the other topic, however.
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Old 08-06-07, 07:52 AM   #2
XLjedi
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Quote:
Originally Posted by Aequitas
Personally I think the use of "electronic maneuring board" is somearound "incompatible" with "realism" of times WWII. There were only those dividers, circles, protractors,.. and skills of weapons officier, navigator and Herr Kaleun at solving those problems
I don't think I've modelled anything in MoBo that a WWII tracking party wouldn't have access to. Granted, I've provided a few shortcuts for the tedious parts, but you're basically just drawing vectors on a map.

Glad you found the TMA info useful... here's a link to a tutorial thread on advanced TMA with MoBo: Advanced TMA
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Last edited by XLjedi; 08-06-07 at 08:33 AM.
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Old 10-31-11, 10:19 PM   #3
ETsd4
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Quote:
Originally Posted by Aequitas View Post
beta = arccos{sqrt[1-(vt*sin(alpha)/v)^2]},

where beta is the angle of interception (counting from 0 course),
vt - target's speed,
alpha - AoB of target,
v - speed of own vessel,
beta° = (180/pi)(arccos{sqrt[1-(vt*sin(alpha°)/v)^2]}),

where beta° + bearingTotarget° := interceptcourse°,
vt:= target's speed,
alpha°:= AoB of target
v:= speed of own vessel,
pi:= 3.14159265
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Old 10-31-11, 10:53 PM   #4
19Herr_Rapp86
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Gonna have to try it out. Been using Wazoo's method.
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Old 11-03-11, 11:42 AM   #5
Daniel Prates
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In any case, all those methods are just for getting and idea on how to screen a convoy or ship from afar, and positioning your boat into an optimal firing position. The actual firing procedure can be entirely (or semi-entirely, if you want an AOB that is close to perfect) by visual means. So I never felt the need of such an extremely tidy method for following a convoy.
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Old 11-03-11, 05:08 PM   #6
I'm goin' down
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Sliced bread is almost as good as MOBO, created by our in resident genius, aaronblood. (psst. aaronblood, you haven't forgotten that I was and am still MOBO biggest fan? It is incredible.)
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