SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-07, 05:28 PM   #16
Shyzar
Engineer
 
Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Cap'n Crabs
[DEVELOPING
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe
thanks, that helped quite a bit.
Shyzar is offline   Reply With Quote
Old 04-23-07, 06:50 PM   #17
Cap'n Crabs
A-ganger
 
Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
Default

No problem, just glad someone else figured it out awhile ago.
Cap'n Crabs is offline   Reply With Quote
Old 04-23-07, 09:19 PM   #18
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

I got some unique 3D choppiness when I was using TC of about 128/256x approaching Singapore while it was in allied hands still.

I saved my game, went to main menu, reloaded. All was back to normal.

First time I've seen that. :hmm:
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 04-23-07, 09:33 PM   #19
Cap'n Crabs
A-ganger
 
Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
Default

Oh I still get chopiness when around a busy port or heavy traffic. The chops I had been getting was out in the middle of nowhere with nothing around. 256 TC was extremely choppy.

Heck, going from western Australia to Pearl, took, oh... about 2 hours of my life.
It was quite painful.
Cap'n Crabs is offline   Reply With Quote
Old 04-23-07, 11:12 PM   #20
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

I didn't get chopiness at ports until after that incident approaching Singapore.. and there was less vessels there than other ports I've been to.

Oddly, my choppiness continued after that. My FPS in 3D absolutely topped off at 20 even though it used to be in the 30s and 40s before this incident. :hmm:

I'm gonna play around with some settings. Is there any way to easily flush the video cache? My saves seem to keep this issue with them.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 07-26-07, 07:07 PM   #21
Aludan
Bilge Rat
 
Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Cap'n Crabs
Woo Hoo, working again. I think I found the problem. After the 1.2 patch, some files are reset, as we all know.
I was poking around cfg files, I remembered there was a fix mentioned last month, in the "main.cfg", that last section...

[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe
Hi all (1st post)

I know it's quite an old thread but i must say it's what helped me a lot with my problems of 'choppy performance' (high framerate but constant '~50ms stops' second after second)

I didn't find the solution on official forum until i've hit this thread - i was almost going to give up and just reading more and more threads like this with word 'choppy' hehe

Thank you
Aludan is offline   Reply With Quote
Old 07-26-07, 07:19 PM   #22
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Welcome Aludan

Glad you got it fixed.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 07-27-07, 01:42 AM   #23
Lt. Staumeier
Loader
 
Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
Default

NEVER and I repeat: NEVER completely disable Virtual Memory if you run Windows XP. No matter if you have 16 Gb (and windows would support it) RAM or 2 Gb RAM; NEVER turn off Virtual Memory. XP is specifically designed to continously use virtual memory, wether there are RAM free or not. Disabling Virtual Memory will result in quite an impact on Read/write, opening windows and new programs. Although if you have extremely little RAM (like 512 Mb), you're gonna run into RAM overflow and it's going to use the virtual memory as RAM, and THAT'S slow.

But, to summarize;

No matter how much RAM you have, leave at least 1-2 Gb of virtual memory for Windows to use or you're gonna get hit by a performance loss of no tomorrow. The performance loss is subtle too, but gets steadily worse the longer you keep working.

Not to brag at all, just to back up what I'm saying:
I've worked as a computer hardware/software technician within the Swedish police a long time now. I know the ins and outs of XP so much I wanna puke at it (I run Linux at home, can't bother with XP :P). Windows needs its Virtual Memory. Make it happy and give it some. 1-2 Gb of harddrive space isn't really much of a sacrifice when it comes to upping performance. Oh and btw: XP will never recognize more than 3 Gb of RAM unless you have a motherboard that is cleverly designed on the IRQs, and then you will only ever get 4 Gb. In comparison Ubuntulinux supports up to 16 Gb of RAM (however you're ever going to fit that in the machine..that's your problem )
__________________
"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later."
Lt. Staumeier is offline   Reply With Quote
Old 07-27-07, 02:24 AM   #24
RENEGADE-623
Sailor man
 
Join Date: May 2007
Posts: 45
Downloads: 18
Uploads: 0
Default

I will normally get choppiness when done a patrol and enroute back to pearl or home base. i save and restart machine but still get chopiness during time compression larger than 512. however, one i return to port, and set out on new mission, the choppiness goes away and it back to normal when im enroute on new patrol. i think it has something to do with amojn t of ships you sink during patrol maybe? that is my only guess since when i reach port finally and embark on new mission the choppiness isnt there anymore.
__________________
IF YOU WANT TO DANCE WITH THE DEVIL, YOU HAVE TO PLAY HIS GAME


Intel Core 2 Extreme QX6700 2.66Ghz Quad
PNY GeForce XLR8 8800 GTS / 640MB GDDR3 / SLI Ready / PCI Express / Dual DVI / HDTV / Video Card
Corsair DHX XMS2 Dominator Dual Channel 2048MB PC6400 DDR2 800Mhz Memory
Creative Labs Sound Blaster X-Fi Fatal1ty PCI Sound Card
Windows Vista Ultimate 64-bit
RENEGADE-623 is offline   Reply With Quote
Old 07-27-07, 02:36 AM   #25
PepsiCan
Planesman
 
Join Date: Apr 2007
Location: Netherlands
Posts: 189
Downloads: 0
Uploads: 0
Default Not quite

Quote:
Originally Posted by Lt. Staumeier
Oh and btw: XP will never recognize more than 3 Gb of RAM unless you have a motherboard that is cleverly designed on the IRQs, and then you will only ever get 4 Gb. In comparison Ubuntulinux supports up to 16 Gb of RAM (however you're ever going to fit that in the machine..that's your problem )
That's true for Windows XP 32 bit. However, the 64 bit version of Windows XP has the same memory support as Windows Vista 64-bit. And that goes into the thousands I believe.

But then again, 64 bit Windows XP was never really popular so my point is mute to an extend.

As a rule of thumb, make virtual memory (disk swap space) twice the size of RAM and you should indeed see good performance.
__________________
===================
AMD Athlon 64 3200+ 2.1Ghz
1Gb RAM
MSI NVidia 6800 128MB
MSI motherboard
Realtek soundcard
Windows XP Pro SP2
===================
PepsiCan is offline   Reply With Quote
Old 07-27-07, 03:12 PM   #26
seaniam81
Commodore
 
Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
Default

Quote:
Originally Posted by SUBMAN1
Simple solution - sink the life rafts! :p i wonder if you get some tonnage for it?
First; its agains the geneva convention to sink a life boat
and second, it's listed in the captains log as one ton
__________________
Ultima ratio regum. (The final argument of kings)
- Inscription on french cannons, on order of Louis XIV

seaniam81 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.