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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
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Can't use TC over 512 without choppy gameplay.
I'm on my second patrol with a porpoise based at pearl and I can't use TC over 512 without very choppy gameplay which makes anything above 512 actually slower than 512. When I first got ordered to go to honshu, I used highest TC, got there in about a minute or two. When coming back, couldn't go past 512, took 45 minutes to get back to pearl. Is there any way to fix this?My machine is Intel P4 2.93 GHZ, 1GB RAM, Nvidia 7600 GT OC.
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#2 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
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One doesn't play the game in TC, TC is used just to get you somewhere fast, when in action one plays in realtime. I sometimes use 6000+ TC when in safe water, 1024 when not sure if enemies in area an 64 TC when in enemies water. Most of the time when I use TC is at night or submerged. When the game seems to lag under TC it means there's something out there.
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#3 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
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no, I didn't mean play the game in TC, I meant about using it during transit (pearl to honshu, pearl to marshalls etc.) But nomatter where I am its choppy, does convoy or task force sightings on the nav map cause it to get choppy?
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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If there's ships in the general area, like a port or if you're near a task force or convoy it can cause your TC to get choppy. (The game engine has to calculate all the ships, speeds, waypoints, etc)
The same thing was happening to me back in SH3, and I upgraded from 1 gb of RAM to 2 gb, and it makes a huge difference. It's a relatively cheap upgrade, and you get a lot of bang for the buck out of it.
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#5 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
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Often if you go into high TC shortly after loading the game it is indeed choppy.
Be a little patient and usually it will subside. |
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#7 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
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You'd have to read your mother board manual to see if it can handle 4 gigs. On some MB you can use 4 gigs but it may not all show up. Also you have to set the timing right, most MB need to have a 2t timing when using 4 gigs ( SLOWER but the more memory makes up for it ) as with 2 gigs you can use 1t with GOOD memory. Plus your OS will dictate how much you can use.. XP home can handle 4 gig but some mother boards may not.
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#8 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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Just increase your virtual Ram to about 8Gb. That should help.
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#9 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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Two 1GB sticks is more than enough unless you're using Vista. Your board might not support 2GB sticks.
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#10 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
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Hold on fellas, I'm getting the same thing. This is not the usual chop we've all experienced.
I've been playing since the game came out. This is different from the usual "heavy traffic" chop, as there is no traffic around. I would normally only get this beyond 4000+ TC or if there actually were heavy shipping traffic in port. This is non stop. This just started for me yesterday. I've been trying several mods, some manual, some using JSGME. I've tried disabling the mods, etc... no effect. Re-ran the 1.2 update, no effect. Checked FPS and only getting 12 - 17 on camera. Used to be, I was getting mid to upper 30's. Now when going to TC on the map, it's major ratchet fest 256 +. Mouse gets real laggy. Looks like I might be doing a re-install again. The last time I re-installed, I told the uninstaller I wanted to keep my save game files, this time everything is going. Dang, had a good career going too. ![]() Shyzar, have you been playing with any mods ? |
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#11 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
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![]() ![]() I was poking around cfg files, I remembered there was a fix mentioned last month, in the "main.cfg", that last section... [DEVELOPING] DevDebugEnable=Yes DevEditEnable=Yes MiniDump=Yes Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe ![]() |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2005
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THis doesn't address the issue that virtual memory is slow and shouldn't be used if at all possible since that could be what is causing his issue in the first place - it is going to the swap drive to store data that it no longer has space for in system memory. ANytime a program needs to go into virtual memory = a very bad thing since its a performance killer. -S PS. If you have 3 GB of RAM or over, you may even consider turning off virtual memory for a perf increase. Some software doesn't like to run without detecting virtual memory though, so a tiny one (a MB or two) would solve that issue. |
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#13 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
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I have noticed that if I play a patrol, all the way through w/out saving, or maybe once, as I'm heading back to base, that the frame rate gets more choppy. This may have something to do with the ships I've sunk and their liferafts and the world ships in general. I know this is dangerous to not save often, but sometimes I forget.
Do others experience this? |
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#14 | |
Rear Admiral
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