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Old 07-26-07, 10:58 AM   #16
Thniper
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How does TC affect the number of reported contacts?
I mean in comparison to another TC level.

If you're using 64x instead of 128x, will you get a doubled number of possible contacts?
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Old 07-26-07, 11:06 AM   #17
Happy Times
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Quote:
Originally Posted by ReM
Quote:
Originally Posted by bigboywooly
You will always be safe at 1024
You could sail right past the whole of the Royal Navy and not know it

Tis a question of balance really
High TC will get you across the Atlantic quick but there are plenty of ships\convoys mid atlantic travelling from the US to UK
At high TC you will miss those
But then no one wants to spend a week RL traversing the " pond "
Once I was looking at this little dot crossing the Atlanic at high tc......expecting nothing to happen, I decided to go to the bathroom to have some time to myself...
All of a sudden there was a screeching sound and all hell had broken loose....I sprang up and found that my U-boat had collided by a hospital ship in mid-ocean, reducing my hull integrity to almost nothing....

This ship was very real, even when in high tc.

Anyway to stay ontopic: usually i fire tc up to 2048 a.s.a.p......the game starts to stutter a bit when you are close to something....a contact, a weather change.....then you know action is close....I know it's a bit of a cheat, but my time is very limited, and I DO want to play SHIII and experience some action during the few hours I get to play it.

When I retire in about 30 years, I will take all the time in the world for this game.
:rotfl:
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