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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jun 2007
Location: Pittsburgh, PA
Posts: 68
Downloads: 67
Uploads: 0
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for all you IXoholics, whats the best time compression to use to get to your area of operations. i like to feel like ive been out at sea for a long time, but i dont want it to take all day.
so im asking what is the best time compression to keep that balance? |
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#2 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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When I reach my patrol grid I use x128 time compresison, because at that rate it gives oyu more than enough time to react when a contact is reported. But to travel loooong distances I usualy pull it up to 512, but not too often and not for extended periods of time either.
![]() Just in case, I am a IXD2coholic!!!! ![]() CapZap
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#3 |
Weps
![]() Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
Downloads: 0
Uploads: 0
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X128 is a great speed to use, not too fast not too slow, just right. the game wont "pass" thing by. But when ever im going across the ocean i go at the fastest speed.
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#4 |
Fleet Admiral
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If I'm near to land (to about 1000km) I only go 128. Outside that I go 2042 or 1024.
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#5 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Usually 1024, and when i feel really safe i go 2048.
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You will always be safe at 1024
You could sail right past the whole of the Royal Navy and not know it Tis a question of balance really High TC will get you across the Atlantic quick but there are plenty of ships\convoys mid atlantic travelling from the US to UK At high TC you will miss those But then no one wants to spend a week RL traversing the " pond " |
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