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#1 |
Fleet Admiral
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If you follow Pen's advice you should get good rates of critical hits. One of the reasons you may be seeing very repeatable results is that the critical hit values are NOT reset each time you load a save game so looking at ShipA then saving going back and having another crack at it will give you the same critical hit values that you saved each time. If you ran a test with multiple ships then you would see some variation in the values for each ship in the test. The values are generated when the ship is spawned IIRC.
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#2 |
Watch
![]() Join Date: Jun 2007
Posts: 15
Downloads: 13
Uploads: 0
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From the newbie guide thread
What are the differences between Auto and Manual Targeting Well pretty much 2 things, in auto the game does all the work for you, its practicaly just point and shoot. Also with impact torpedos when using auto targeting, if the torpedo hits a section of a ship that has a critical explosion chance, you will get a critical explosion each and every time vs a random chance with manual. So I take it that this is no longer applicable in GWX????? |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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No, automatic targeting is not quite just point and shoot, the difference is, with auto targeting, you don't need to work out range, speed of ship, or the AOB the computer does that part for you. Depth, pistol, and speed are determined by you.
It is point and fire to a degree, but if you just point the scope or Uzo at something and press fire you are still leaving a hell of a lot to chance. Even with automatic targeting you still need to get into a good firing position to the ship. You still need to make sure your torpedo is set to the right depth for optimal destruction, and you still need to get to firing position without spooking your target. All in all, if you have not managed to get a good firing position the rest is useless. |
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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[quote=Penelope_
. . . You still need to make sure your torpedo is set to the right depth for optimal destruction, and you still need to get to firing position without spooking your target. All in all, if you have not managed to get a good firing position the rest is useless.[/quote] Yup! That's the whole secret of U-boat success ![]()
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#5 |
Chief of the Boat
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I know I'm on record on numerous other threads re: this topic but my preferred method is to aim for the aft or engine area (whether it be magnetic or impact setting).
The very least you can expect if the ship does not sink would be it coming to a halt, therefore making it a sitting duck for DG or a coupe de grace. In a convoy situation the escorts would eventually leave it and get back to the job of escorting the convoy. For those who want a hint where the sweet spots are (based on stock SH3) there is a file called 'shipchart' available from my sig. ![]() |
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