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Old 05-28-07, 05:10 PM   #61
kakemann
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Quote:
Originally Posted by myself77
Yes, I like there are less now , but they are still easy to be shot down.
So, sir, do you know any mod that will change their behavior?

Thanks!


EDIT: And I would like to run both mods too!!!
Yes I do!

Try this one out! Good luck mate!

http://www.subsim.com/radioroom/show...ugher+aircraft
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Old 05-28-07, 05:12 PM   #62
kakemann
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Quote:
Originally Posted by MaxT.dk
Just installed it yesterday and tried in my career... The DDs are killers now, not some baby sitters! Good job!
Thanks! It does make them quite dangerous
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Old 05-28-07, 05:19 PM   #63
myself77
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Thank you Sir!
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Old 07-24-07, 07:32 PM   #64
Lith1um
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Is this compatible with 1.3?

Thanks!
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Old 07-24-07, 09:12 PM   #65
CaptainKobuk
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Improved Campaign Layers v0.72 and this MOD conflict



Maybe 30 file conflicts. Maybe someone can merge these two MODS in favor of keeping the tougher escorts of Kakemann's improved escorts 1.41
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Old 07-25-07, 02:57 AM   #66
Bando
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Is stock 1.3 AI not enough??
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Old 07-25-07, 08:24 PM   #67
CaptainKobuk
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Quote:
Originally Posted by Bando
Is stock 1.3 AI not enough??
Improved Campaign Layers v0.72 seems to have many veteran or Elite Destroyers. I've learned a lot of respect the hard way.

Some DD's are dumb when in rough seas. I think i real combat rough seas really did mess up sound detection to a considerable degree.

I'm going to custom mod the skill levels of my enemy Ship commanders in the future if nessessary. But i'm guessing that as the war progresses, having the stock game set to very-hard difficulty level will cause mostly veterans and elites to spawn as Warship commanders.

Anyhowm i've always run into very tough DD commanders - it's always a gamble taking them on while dodging them in close quarters. Now what i do is go deep, shake them off and re-approach them looking for a shot. If you position yourself between them and lets say a Task force they were defending,they usually break off their search abd deadhead in a straight line back to their Fleet. I've got a few nice broadsides that way. :rotfl:
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Old 01-31-08, 04:42 PM   #68
spyridon
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Is this compatible with 1.4?
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Old 02-29-08, 10:41 PM   #69
kakemann
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I haven't updated it for a while, sorry about that.

I'll try it out on 1.4 when I have the time, but I don't see why it shouldn't work.
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Old 02-29-08, 11:16 PM   #70
kakemann
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Checked the Silent hunter 1.4 version.
Seems like the developers have tweaked the settings so this mod is no longer guaranteed to make the escorts thougher.

I will have a closer look when I get the time. Stay tuned ;-)
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Old 03-25-08, 03:37 PM   #71
JoeCorrado
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Seems to me that the developers not only tweaked things, but that they surpased your modifications in the sim.cfg file at the least even at your elite settings. I can imagine that they did likewise in other areas. These "stock" destroyers are not anything to sneeze at... doing so will get you killed in a hurry. They can "smell" you from 1,000 yards!

A veteran of SH3 I find my careers in SH4 to be short and deadly. The destroyer escorts seem to detect me every time even at silent running, manual speed setting of 2 knots (just enough for steerage way really) and a very narrow sulohette being given them.
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