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Old 07-18-07, 10:24 AM   #1
Mush Martin
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Good job figuring out the issue tater
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Old 07-18-07, 10:25 AM   #2
tater
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All I did was CTD and narrow it to that ship, Jace11 fixed it.

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Old 07-18-07, 01:12 PM   #3
CaptainCox
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Cheers for this little fix guys! I know you dug hard and deep to find it.
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Old 07-18-07, 01:22 PM   #4
CaptainCox
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Oops! Conflict with the "Natural Sinking Mechanics" MOD by Werner Sobe

Would it be possible to post the tweak...please. Then one could put it in manually. Or even better Werner Sobe could probably incorporate it in to hes mod...if he wants of course.

Cheers!
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Old 07-20-07, 08:28 AM   #5
tater
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We also need to make sure nematode's HP fix (modded in by mav87) is in there so a taihosan doesn't stop a convoy...

Version 2.0... I'll look into it.
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Old 07-20-07, 06:05 PM   #6
LukeFF
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Originally Posted by tater
We also need to make sure nematode's HP fix (modded in by mav87) is in there so a taihosan doesn't stop a convoy...
Er, that was fixed in the 1.3 patch, right?
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Old 07-20-07, 11:03 PM   #7
Bando
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Yes it is LukeFF, but the fix for the Taihosan is to import files from 1.0 back into 1.3, hence the Taihosan does not have the Nematode fix in it.
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