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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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All I did was CTD and narrow it to that ship, Jace11 fixed it.
tater |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers for this little fix guys!
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Oops! Conflict with the "Natural Sinking Mechanics" MOD by Werner Sobe
Would it be possible to post the tweak...please. Then one could put it in manually. Or even better Werner Sobe could probably incorporate it in to hes mod...if he wants of course. Cheers! |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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We also need to make sure nematode's HP fix (modded in by mav87) is in there so a taihosan doesn't stop a convoy...
Version 2.0... I'll look into it. |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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#7 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Yes it is LukeFF, but the fix for the Taihosan is to import files from 1.0 back into 1.3, hence the Taihosan does not have the Nematode fix in it.
__________________
Regards, Bando |
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