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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I would actually recommend you to use
360 Degree Bearing Plotter for Silent Hunter 4 1.4 Made by l3th4l (in the 1st post in this thread) Or are you already using that? |
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#2 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
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Yes,I use it. No problems.
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#3 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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In fact I used the previous version, IMO it's still wrong but it doesn't matter since we can add 50m to the indicated value to have the real one.
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Its some time since we worked on this, but if I recall correctly we decided to use the "fixed ruler" on the top of the screen rather then the "TOOL RULER"...I dont know if this adds up better, but I think that is what we did in the end.
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#5 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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Which measurement do I have to believe in?
-When the value passed from 0.2 to 0.3 on the ruler (the shorter line and what I experienced to be the most accurate with the reality)? -What is shown on the ruler line once the line is drawn (the second line)? -What is shown on the bearing tool? ![]() We have tree different values here so which is the good one? |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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LOL We had this discussion many o times...I cant remember what is actually correct but hang on I load a game here and check....Have not had a reason to check this for a long time so I need to refresh my memory...hang on
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#7 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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He he actually it could be useful to know which range to rely on especially during wartime
![]() I'm not sure but it seem they corrected the ruler since 1.3, before 1.3 when the value passed from x to y it wasn't correct at all. Now I tried 6 times with the torpedo training mission with the map marks activated and it's very accurate. So for the moment I will use this method to measure range |
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#8 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Ok for me it all adds up vissualy.
This is using the "MAP SCALE ON THE SCREEN" ![]() This is using the "TOOL RULER", again adds up. ![]() |
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