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[REL] 360 DBP for SH4 v1.2 and v1.3
360 Degree Bearing Plotter for Silent Hunter 4 1.4 Made by l3th4l Based on the original work by Pato First converted by CaptainCox Reworked and further tweaked by l3th4l Improvements: - resized both imperial and metric to 2048x2048 to help with load times - completely redid the graphics to reduce the amount of pixelation and clean it up- further corrected the angle - removed maps.cfg file for compatibility reasons with SH4 v.1.2 - included a simple .cmd file to help with download size and update process All credit for the original idea and the first version of the overlays goes to Pato. Credit also goes to CaptainCox for being the first to convert them and scale them to be used in SH4. I took that work as a basic guide to create a new overlay from scratch while trying to reduce the file size for quicker load times and increasing the sharpness and clarity of the overlays. Cred also goes to "OneTinSoldier" for thinking about the DXT5 format that fixed the "Black Square Syndrome" for some ppl. 360 Degree Bearing Plotter for Silent Hunter 4 "METRIC" and IMPERIAL 1.4 DOWNLOAD LINK: http://files.filefront.com/7418673 OLDER VERSIONS: 360 Degree Bearing Plotter for Silent Hunter 4 "METRIC" and IMPERIAL 1.3 Download Link IMPERIAL 360 DBP 1.3 http://files.filefront.com/360_DBP_IMPERIAL_131rar/;7193877;/fileinfo.html Download Link IMPERIAL 360 DBP 1.2 http://files.filefront.com/360_BEARING_IMPERIAL_12rar/;7095508;/fileinfo.html Download Link METRIC 360 DBP 1.3 http://files.filefront.com/360_DBP_METRIC_13rar/;7096949;/fileinfo.html Download Link METRIC 360 DBP 1.2 http://files.filefront.com/360_BEARING_METRIC_12rar/;7095429;/fileinfo.html |
360 bearing tool
Very much like this tool but am not clear what the JSGME advice means re the installation.
Some clarification would be much appreciated. Many thanks |
Basically use the "Generic Mod Enabler made by "Jaesen Jones" that runs "Jones Soft" for short "JSGME" get it here http://www.users.on.net/~jscones/software/products.html
Install in the main SH4 directory and you should get a folder called "Mods" drag my "360 Degree Bearing Tool" (or any other mod for that matter) over to this folder and activate the "JSGME" exe and the rest is pretty self explainable really. |
Many thanks:up:
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Awesome, i forgot what a crucial tool this mod is.
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Many many many thanks:rock:
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Has the distance marking been converted from meters to yards?
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Nope I just used what was in SH3/GWX and thats Meters .... I guess Yards is a project for the morn ;)
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thanks a lot for the mod!! really miss that from SH3 :up:
here using meters so no problem :|\\ :arrgh!: |
Nice! :D This would help me alot in determine his bearing and maybe even AOB! :D
Thanks alot :D Both of you! :D S! RH |
Re 360Bearing Mod
Many thanks----quick query-there doesnt seem to be a file for the Baleo Sub?
Any particular reason ? Cheers |
Been waiting for this one!! :D
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Hello everyone. I just received my collector's edition and can now start playing.
I am really not known with subsims, although I did play SH3 sometimes. Can someone explain me what this is used for? Thanks a lot! With best regards, Herr Von Strahlen. |
It is used to find the targets position relative to yours in Navigation map or Attack map, zoom close to your position on the map and you will see a 360 Bearing in of which the middle of it is your sub., With alot of aligning and work, you may also find the Targets course, and initially your targets bearing/AOB, one of the most crucial 3 things to calculate for your TDC to make a good shooting solution for you.
S! To all Your friend in the Pacific RH |
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thanks Neal |
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