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-   -   [REL] 360 Bearing Tool for SH4 (https://www.subsim.com/radioroom/showthread.php?t=108555)

CaptainCox 03-23-07 01:43 PM

[REL] 360 DBP for SH4 v1.2 and v1.3
 
360 Degree Bearing Plotter for Silent Hunter 4 1.4
Made by
l3th4l

Based on the original work by Pato
First converted by CaptainCox
Reworked and further tweaked by l3th4l



Improvements:

- resized both imperial and metric to 2048x2048 to help with load times
- completely redid the graphics to reduce the amount of pixelation and clean it up
- further corrected the angle
- removed maps.cfg file for compatibility reasons with SH4 v.1.2
- included a simple .cmd file to help with download size and update process

All credit for the original idea and the first version of the overlays goes to Pato.

Credit also goes to CaptainCox for being the first to
convert them and scale them to be used in SH4.

I took that work as a basic guide to create a new overlay from scratch while trying to reduce the file size for
quicker load times and increasing the sharpness and clarity of the overlays.


Cred also goes to "OneTinSoldier" for thinking about the DXT5 format that fixed the "Black Square Syndrome" for some ppl.



360 Degree Bearing Plotter for Silent Hunter 4 "METRIC" and IMPERIAL 1.4
DOWNLOAD LINK:
http://files.filefront.com/7418673




OLDER VERSIONS:
360 Degree Bearing Plotter for Silent Hunter 4 "METRIC" and IMPERIAL 1.3









pcelt 03-23-07 02:01 PM

360 bearing tool
 
Very much like this tool but am not clear what the JSGME advice means re the installation.
Some clarification would be much appreciated.
Many thanks

CaptainCox 03-23-07 02:13 PM

Basically use the "Generic Mod Enabler made by "Jaesen Jones" that runs "Jones Soft" for short "JSGME" get it here http://www.users.on.net/~jscones/software/products.html

Install in the main SH4 directory and you should get a folder called "Mods" drag my "360 Degree Bearing Tool" (or any other mod for that matter) over to this folder and activate the "JSGME" exe and the rest is pretty self explainable really.

pcelt 03-23-07 02:27 PM

Many thanks:up:

Ducimus 03-23-07 02:29 PM

Awesome, i forgot what a crucial tool this mod is.

tedhealy 03-23-07 02:50 PM

Many many many thanks:rock:

leadtail 03-23-07 02:55 PM

Has the distance marking been converted from meters to yards?

CaptainCox 03-23-07 03:28 PM

Nope I just used what was in SH3/GWX and thats Meters .... I guess Yards is a project for the morn ;)

Fercyful 03-23-07 04:05 PM

thanks a lot for the mod!! really miss that from SH3 :up:

here using meters so no problem :|\\

:arrgh!:

RedHammer 03-23-07 04:32 PM

Nice! :D This would help me alot in determine his bearing and maybe even AOB! :D

Thanks alot :D Both of you! :D


S!

RH

pcelt 03-23-07 05:57 PM

Re 360Bearing Mod
 
Many thanks----quick query-there doesnt seem to be a file for the Baleo Sub?
Any particular reason ?
Cheers

Zantham 03-23-07 06:06 PM

Been waiting for this one!! :D

VonStrahlen 03-23-07 06:55 PM

Hello everyone. I just received my collector's edition and can now start playing.
I am really not known with subsims, although I did play SH3 sometimes.

Can someone explain me what this is used for?

Thanks a lot!

With best regards,
Herr Von Strahlen.

RedHammer 03-23-07 07:06 PM

It is used to find the targets position relative to yours in Navigation map or Attack map, zoom close to your position on the map and you will see a 360 Bearing in of which the middle of it is your sub., With alot of aligning and work, you may also find the Targets course, and initially your targets bearing/AOB, one of the most crucial 3 things to calculate for your TDC to make a good shooting solution for you.


S! To all

Your friend in the Pacific

RH

Onkel Neal 03-23-07 08:50 PM

Quote:

Originally Posted by CaptainCox
Nope I just used what was in SH3/GWX and thats Meters .... I guess Yards is a project for the morn ;)

Let me know when the converted version is ready, I'll post this on the Subsim News.

thanks
Neal


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