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Old 07-12-07, 05:32 AM   #1
Captain Nemo
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Quote:
Originally Posted by TarJak
Before you go to sea get a spare qualified officer to help out with officer replacement. It helps if they have Repair quals as these will be helpful when you run into trouble.
That sounds interesting, but how does it work exactly?

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Old 07-12-07, 08:21 AM   #2
TarJak
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Make sure you have at least 500 renown. Before you set off to go to sea go to the filing cabinet in the office and have a look at the sub image on the screen. You should have an officer in each station of the control room and one in the conning tower. There should also be an officer slot (a grey rectangle), free in both the forward and aft crew accommodation compartments. Check out what quals they have, If you have two guys already with repair then you won't need another one but if you have none or only one you are better off getting an officer with this qual.

Next check officers on hand in the barracks. If no one suits your needs, click on the awards link then back on the barracks link. This will refresh the list of crew in barracks and you can do this as many times as you like without penalty. Find an officer with the quals you need most and drag him into one of the empty slots.

If he is one of the more experienced officers he will cost as much as 500 renown. It's worth it so grab him.

When you've been at sea for a while on a patrol at lower TC's (64x and up no fatigue penalty is counted), you might notice an officer who is getting tired. This will usually be the Wacht Offizer and usually after combat, because that is more stressful than Control Room duty. Stick the tired guy into bed and then put your fresh "spare" officer to work. I also sometimes rested the Weapons Offizer when not near any targets to give me 2 "spares" and a fresh WO when things get cooking.

Even though I play with no fatigue I still get a "spare" with Machinist and Repair quals and stick him to work in the engine room to keep things running smoothly. I don't bother about resting anyone cos they don't get fatigued.

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Old 07-12-07, 09:15 AM   #3
Captain Nemo
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Thanks for the advice TarJak.

Nemo
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Old 07-12-07, 09:17 AM   #4
Heibges
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I use Hollywood.

The get tired after 8 hrs on duty, they recover after about 8 hrs of sleep in their bunks.
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Old 07-12-07, 09:37 AM   #5
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I don't mess with fatigue and play the way GWX has set it up. This simulates well crew improvement as it gains experience. (see the article Strategy for Survival posted on my webbie ).
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