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Old 07-09-07, 05:22 PM   #16
Soviet_Warlord
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bump!

I also don't like the water effect in the external camera..
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Old 07-10-07, 12:25 AM   #17
CaptainCox
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I think this might have something to do with
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Misc
"WaterDroplets"
Try to do the same as with the Umark, basically render it transparent.

Have not tried yet, but worth a go.

IGNORE! just tried, no go :p
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Old 07-10-07, 12:53 AM   #18
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This is still not perfect and might have other effects that I did not have time to check (off to work here)
You will have less distortion but there is still some left. I think the answer might still be in that "Misc" folder...

JSGME READY WATER DISTORTION "BETA"
http://files.filefront.com/WATER+DISTORTIONrar/;8009981;;/fileinfo.html
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Old 07-10-07, 05:53 AM   #19
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Hi Captain Cox !
I tried a different way to disable this waterdrop effect, though it looks quite the same in the end. I edited some values in the waterdrops shader file so it is less visible, but unfortunately it disables the effect for all camera views (freecamera, periscope, tower ...). It would be better to have effects enabled for the periscope and disabled for all other views.
I uploaded it, if you like to try it out. -->http://www.speedyshare.com/764571346.html

Regards,
Tell
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Old 07-10-07, 11:29 PM   #20
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the file you are looking for is the: data/misc/turbulence.dds

it controls water distortions above and underwater. it effects lenses on both scopes as well as your view emerging from underwater with the free cam. it also has underwater distortion effects on light reflections and visability.

to get rid of the distortions delete the "turbulence.dds" file, thats it. game runs fine and no distortions.


FYI - the underwater floating plankton is found in the data/misc/impurity.dds file
just in case someone wants to lighten up on the floating plankton effect.
to totally remove the plankton just delete "impurity.dds" for clean water.
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Old 07-12-07, 02:29 AM   #21
Soviet_Warlord
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Is there a way to keep the distortion effects on the scopes but remove it from the external camera?
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Old 08-10-07, 06:48 PM   #22
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Is there anyway someone can make this mod file? I have tried numerous times to make this mod file so that there is no distortion when the external camera goes above the water. Also can I also get a file that will allow me to "clip" so that I can get as close to the deck of ships as possible. Any help would be much appreciated.
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Old 08-12-07, 12:25 AM   #23
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I tried deleting turbulence.dds, didn't work...
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Old 08-12-07, 06:49 AM   #24
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Quote:
Originally Posted by Soviet_Warlord
Is there a way to keep the distortion effects on the scopes but remove it from the external camera?
That would be perfect. Lets hope someone nuts this out, I would use this mod for sure.
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Old 08-12-07, 03:38 PM   #25
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I discovered that the cascading water effect has to deal with the caustics files in the Data\Misc folder. I did delete the file but if you look at your sub underwater, it looks like there is double vision. Also there is still one file affecting the water effect. Maybe this can give someone a lead on where to start modding.
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Old 08-12-07, 03:54 PM   #26
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You guys should check out Kriller2's new "Krillers visual upgrade 1" he gave this stuff a complete overhaul.
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Old 08-12-07, 04:51 PM   #27
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Quote:
Originally Posted by Canonicus
The file you should be looking at is called...waterair.dds...found in Data/Misc.


This is the file that controls the cascading water effects on the cameras and periscope views as you come up from the WATER.. to the AIR. Hence, the name!... I believe if you delete this file the effects go too. This is the file that Kriller2 modified for his visual upgrade 1 to get a different cascading effect.

Cheers!
No its the "underwater_displacement_map.dds" which controls the effect , you can download it here for a better effect:
http://www.subsim.com/radioroom/showthread.php?t=120036 if you only need the lens effect just donwload the patch

Here is a screenshot of it in action:

Cheers Kriller2
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Old 08-12-07, 05:26 PM   #28
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Unfortunately, deleting that underwater displacement file causes the double vision underwater like i was talking about. Also the external camera still does the water effect just not as bad. Does anybody know where a clipping mod is as well.
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Old 08-15-07, 02:59 PM   #29
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