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08-07-2007, 05:13 PM
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#1 |
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,301
Downloads: 14
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(works with SH4 1.3)
Krillers Visual upgrade mod Version 1.1 (Dowload available) New Sky colours and new reflection maps, made to work with the 9km visibility mod. New reduced plankton texture. (thanks to Kosh for directing me to the file!) Removed Noise from the unified shader to make more clear rendering. Merged with Living breathing Sea by LeoVampire to make the water more realistic (see readme) Included with Sergbutos camera mod. Merged with Mavs Camera mod v.2 12 km. visibility mod (see readme) New darker water textures and new displacement texture. DOWNLOAD IT HERE :http://www.4shared.com/file/21884166/5812b8c3/Krillers_visual_upgrade1_1.html Download : (mirror) http://rapidshare.com/files/48555726...de1_1.zip.html Version 1 (Old Krillers Terrain and Harbourmod) New textures for sand and grass and rocks. New trees which is not 100 m tall! New white moon. Version 0.9 New grey crane texture and corrected a wrong alphamap for the developers, so there should be no more red colour on the edge of the crane. Modified the pier-texture a little so make it look like it has wood on the sides. Version 0.8 - first release Modified the pier texture to grey and some of the texture on the buildings. Modified all the trees and made new sand textures in 256 x 256 pixels so the underwater scenes should run smoother now Modified some of the soldiers to green so there should be no more anoying purple soldiers! ;-) Modified Jeeps and truck and tanks a little. Modified all the terrain textures a little to make them blend better with the rest of the mod. /Kriller
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Kriller2. [MODs] Real Environment mod video Real Environment mod and Pacific Enviroments 4 mod Last edited by kriller2; 08-23-2007 at 07:18 AM. |
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08-07-2007, 05:14 PM
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#2 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 6,904
Downloads: 6
Uploads: 2
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Cool!
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08-07-2007, 05:21 PM
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Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 606
Downloads: 2
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Looking good Kriller.
Do you have light shafts on? If so, how does the night view look. On my rig I had to switch light shafts off due to the strange drawing of the sky at night. (nvidea 8800) Anyway, this is looking to be a k(r)iller!!!!
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Regards, Bando |
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08-07-2007, 05:35 PM
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#4 | |
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,301
Downloads: 14
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Quote:
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Kriller2. [MODs] Real Environment mod video Real Environment mod and Pacific Enviroments 4 mod |
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08-07-2007, 05:56 PM
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#5 |
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Chief of the Boat
![]() Join Date: Jun 2005
Location: FER USS Torsk
Posts: 17,382
Downloads: 17
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I'm extremely interested in the new sky color without the banding
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They were fast, long-range commerce raiders with the ability to disappear. |
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08-07-2007, 07:12 PM
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#6 |
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Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 23
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This is a real beauty, though my rig is too slow for the full graphic details. A shame.
Very nice pics, kriller2 ! Tell |
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08-07-2007, 07:24 PM
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#7 |
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The Sound Man
![]() Join Date: Apr 2005
Location: Riverside, California, USA
Posts: 3,812
Downloads: 41
Uploads: 5
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08-07-2007, 08:54 PM
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#8 |
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Watch Officer
![]() Join Date: Jul 2007
Location: Yucaipa, Ca
Posts: 348
Downloads: 0
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whoa, is this compatable with TM 1.4?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" SH4 Career - Lt. Commander N. Taylor Current Command: April 13, 1942 Crew is making Battle Flag http://vintage-metal.blogspot.com/ |
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08-07-2007, 10:01 PM
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#9 |
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Sailor
Join Date: Jul 2006
Location: Canada
Posts: 7,841
Downloads: 246
Uploads: 2
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Looks good k2
RDP
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08-08-2007, 01:27 AM
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#10 | |
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Chief of hi-res Sub Fleet
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 814
Downloads: 15
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Quote:
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08-08-2007, 01:58 AM
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#11 | ||
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,301
Downloads: 14
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Stay tuned... /Kriller
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Kriller2. [MODs] Real Environment mod video Real Environment mod and Pacific Enviroments 4 mod |
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08-08-2007, 08:09 AM
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,301
Downloads: 14
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Quote:
/Kriller2
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Kriller2. [MODs] Real Environment mod video Real Environment mod and Pacific Enviroments 4 mod |
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08-08-2007, 08:25 AM
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#13 |
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Weps
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 370
Downloads: 84
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Will you provide instructions to make manual changes to the scene dat file?
thnx. |
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08-08-2007, 08:51 AM
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#14 |
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Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 569
Downloads: 12
Uploads: 1
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Cheers Kriller, the only reason I wasn't using the 'Living Breathing' mod was because it interfered with my 9km vis... problem solved now.
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08-08-2007, 04:06 PM
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#15 |
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Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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do you know how to use the mini tweeker? I could give you the figures for the 9km visual change. When I finish my redo of LBO that will be included in the ready to use file plus the lightning repair for the game and 30m under water visability.
For 9km visability go to the Fog 1 (no fog) tab then change these 2 lines listed below to the numbers you see: objectsrelativezmin= 0.81 objectsrelativezmax=0.9 It's that simple. |
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