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Old 08-07-2007, 05:13 PM   #1
kriller2
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Default [REL] Krillers visual upgrade 1

(works with SH4 1.3)
Krillers Visual upgrade mod

Version 1.1 (Dowload available)
New Sky colours and new reflection maps, made to work with the 9km visibility mod.
New reduced plankton texture. (thanks to Kosh for directing me to the file!)
Removed Noise from the unified shader to make more clear rendering.
Merged with Living breathing Sea by LeoVampire to make the water more realistic (see readme)
Included with Sergbutos camera mod.
Merged with Mavs Camera mod v.2 12 km. visibility mod (see readme)
New darker water textures and new displacement texture.

DOWNLOAD IT HERE :http://www.4shared.com/file/21884166/5812b8c3/Krillers_visual_upgrade1_1.html

Download : (mirror)
http://rapidshare.com/files/48555726...de1_1.zip.html


Version 1 (Old Krillers Terrain and Harbourmod)
New textures for sand and grass and rocks.
New trees which is not 100 m tall!
New white moon.

Version 0.9
New grey crane texture and corrected a wrong alphamap for the developers, so there should be no more red colour on the edge of the crane.
Modified the pier-texture a little so make it look like it has wood on the sides.

Version 0.8 - first release

Modified the pier texture to grey and some of the texture on the buildings.
Modified all the trees and made new sand textures in 256 x 256 pixels so the underwater scenes should run smoother now
Modified some of the soldiers to green so there should be no more anoying purple soldiers! ;-)
Modified Jeeps and truck and tanks a little.
Modified all the terrain textures a little to make them blend better with the rest of the mod.

/Kriller

Last edited by kriller2; 08-23-2007 at 07:18 AM.
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Old 08-07-2007, 05:14 PM   #2
tater
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Cool!
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Old 08-07-2007, 05:21 PM   #3
Bando
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Looking good Kriller.
Do you have light shafts on? If so, how does the night view look. On my rig I had to switch light shafts off due to the strange drawing of the sky at night. (nvidea 8800)
Anyway, this is looking to be a k(r)iller!!!!
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Old 08-07-2007, 05:35 PM   #4
kriller2
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Quote:
Originally Posted by Bando
Looking good Kriller.
Do you have light shafts on? If so, how does the night view look. On my rig I had to switch light shafts off due to the strange drawing of the sky at night. (nvidea 8800)
Anyway, this is looking to be a k(r)iller!!!!
Yes I have the lightshafts on, I found a way to make them more subtle so they don't lighten the ocean so much.
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Old 08-07-2007, 05:56 PM   #5
AVGWarhawk
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I'm extremely interested in the new sky color without the banding
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Old 08-07-2007, 07:12 PM   #6
WilhelmTell
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This is a real beauty, though my rig is too slow for the full graphic details. A shame.
Very nice pics, kriller2 !

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Old 08-07-2007, 07:24 PM   #7
LukeFF
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Old 08-07-2007, 08:54 PM   #8
chopped50ford
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whoa, is this compatable with TM 1.4?
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Old 08-07-2007, 10:01 PM   #9
reallydedpoet
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Looks good k2


RDP
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Old 08-08-2007, 01:27 AM   #10
FooFighters
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Quote:
Originally Posted by chopped50ford
whoa, is this compatable with TM 1.4?
Looks cool ! but indeed, does this interfere with the living breathing ocean mod in TM1.4 ?

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Old 08-08-2007, 01:58 AM   #11
kriller2
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Quote:
Originally Posted by FooFighters
Quote:
Originally Posted by chopped50ford
whoa, is this compatable with TM 1.4?
Looks cool ! but indeed, does this interfere with the living breathing ocean mod in TM1.4 ?

No the mod will be fully integrated with LeoVampires great LBS mod and I have succesfully combined the mod with Mav Camera mod v2 which is a visibility mod that makes it possible to see distant land up to 9 km's.

Stay tuned...

/Kriller
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Old 08-08-2007, 08:09 AM   #12
kriller2
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Quote:
Originally Posted by chopped50ford
whoa, is this compatable with TM 1.4?
Yes I think it will be compatible with the TM mod, because I have only changed the textures and the scene.dat file.

/Kriller2
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Old 08-08-2007, 08:25 AM   #13
Canonicus
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Will you provide instructions to make manual changes to the scene dat file?

thnx.
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Old 08-08-2007, 08:51 AM   #14
AkbarGulag
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Cheers Kriller, the only reason I wasn't using the 'Living Breathing' mod was because it interfered with my 9km vis... problem solved now.
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Old 08-08-2007, 04:06 PM   #15
leovampire
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Default AkbarGulag

do you know how to use the mini tweeker? I could give you the figures for the 9km visual change. When I finish my redo of LBO that will be included in the ready to use file plus the lightning repair for the game and 30m under water visability.

For 9km visability

go to the Fog 1 (no fog) tab then change these 2 lines listed below to the numbers you see:

objectsrelativezmin= 0.81

objectsrelativezmax=0.9

It's that simple.
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