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#1 |
Watch Officer
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I was reading an online TDC manual and in some chapter it said that you could calculate a ship speed by counting the props rpm. Skippers had a recognition manual named ONI 41-42 in which every ship had the max speed & rpm, so using the sonar we can do the same by simple math.
I was thinking about doing a table like this with a default timeframe of 10 seconds: ![]() I´ve checked a couple of ships and it works ok. What do you think? Last edited by kv29; 07-04-07 at 08:18 PM. |
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#2 |
Canadian Wolf
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If you are talking about the color, it is to the right of the font type.
RDP |
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#3 |
Watch Officer
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Edit: fixed!
For those who don´t understand, lets say you spotted a Horai Maru ship, so you go to the sonar and start the clock and count the target prop turns for 10 seconds. If you counted 7 turns, the target speed would be 5 knots according to the table. Last edited by kv29; 07-04-07 at 08:25 PM. |
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#4 |
Navy Seal
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ONI 41-42 is WARSHIPS only.
The merchant manual, ONI 208-J is pretty hit or mis on RPM @ knots data. It might also be wrong. I'd tend to take the values, and randomized them +- some %. ![]() tater |
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#5 |
Watch Officer
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tater you are right about ONI, but Im taking the data from the ships sim files, so I suppose they are accurate,
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#6 |
Navy Seal
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I just meant that if you did it, you might want to have less accurate info for merchants
![]() Fog of war, etc. <S> tater |
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#7 |
Watch Officer
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tater, do you have any of those ONI in your library?
I want to confirm some RPM numbers if you don´t mind. |
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#8 |
Navy Seal
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I have ONI 41-42 and 208-J (revised) as well as 208-J supp.
Fire away! (you should use the real ONI values even if they are wrong, lol) |
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#9 |
Watch Officer
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Lets start with the merchants....:p
Conte Verde Horai Maru Kiturin Maru Tyohei Maru Nippon Maru Buzyun Maru Haruna Maru Nagara Maru Hakusika Maru Zinbu Maru Heito Maru Kinposan Maru Akita Maru Biyo Maru Taihosan Maru Kasagisan Maru |
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#10 | ||||||||||||||||
Navy Seal
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125 @ 20.5 (wow, it is FUBAR on speed in the game) Quote:
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116 @ 18.6 knots (! fast) Quote:
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#11 |
Watch Officer
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uuppss, a lot of data was missing in rl. I suppose that using my table would be something like cheating. I think I´ll drop it.
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#12 |
Navy Seal
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I dunno, put it in for the few ships that had data, and people can always guess. Guessing is good. The other plus is that it'll be less work
![]() BTW, very ship you listed is pictured in the ONI 208-J guide, they just don't have RPMs @ speed listed for many. tater |
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#13 |
Navy Seal
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Don't think it's just you eggheads that swap arcane information that are interested in calculating speed from RPM. Realism-wise, it would be good to get players to their sonar stations doing useful work, no? I agree that only information actually available in WWII to our skippers should be available, even if it was wrong. It is now a double shame that floating objects were not implemented in SH4 as they were in SH3. But rather than complaining about what might have been I'm having a great time with what is. Thanks for both of you and the time you've put into making Wolves the best it can be!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 |
Watch Officer
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well, more than a half of the merchants have missing info, I wonder if the warship ONI suffers from the same thing. tater?
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#15 |
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I'll get back to you in a bit on warships.
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